animgroup
{
	//  <animation name>	<first frame> <length> <looping> <fps> <move speed> <transition> <reversed>
	animfile "animations/human/base/body.mdx"
	{
		// deaths -- do not change the order!
		death_machinegun_1	0	32	0	20	0	0	0	0
		dead_machinegun_1	31	1	1	20	0	0	0	0
		//death_rifle_head_2	33	52	0	20	0	0	0
		death_rifle_head_2  43  42  0   25  0   0   0	0
		death_crouch		56	26	0	25	0	0	0	0
		dead_rifle_head_2	84	1	1	20	0	0	0	0
		death_machinegun_2	85	38	0	20	0	0	0	0
		//dead_machinegun_2	122	1	1	20	0	0	0	// same as dead_machinegun_1
		death_gut			130	41	0	20	0	0	0	0
		//dead_gut			170	1	1	20	0	0	0	// same as dead_machinegun_1

		wounded_idle_1		173	144	144	20	0	0	0	0

		revive				320	47	0	15	0	0	0	0
		stand_binoculars	370	57	57	15	0	0	0	0
		stand_radio			430	110	110	15	0	0	0	0

		pain_head			572	26	0	20	0	0	0	0
		pain_chest			599	21	0	20	0	0	0	0
		pain_gut			621	20	0	20	0	0	0	0
		pain_groin			642	24	0	20	0	0	0	0
		pain_shoulderR		667	15	0	20	0	0	0	0
		pain_shoulderL		683	15	0	20	0	0	0	0
		pain_kneeR			699	21	0	20	0	0	0	0
		pain_kneeL			721	19	0	20	0	0	0	0
		pain_daze			741	46	0	20	0	0	0	0
		pain_fire			788	45	0	20	0	0	0	0
		pain_cr_head		834	19	0	20	0	0	0	0
		pain_cr_shoulderR	854	21	0	20	0	0	0	0
		pain_cr_shoulderL	876	21	0	20	0	0	0	0

		//relaxed_idle_2h_1	898		195	195	15	0	0	0
		//relaxed_idle_1h_1	1093	1	1	15	0	0	0
		relaxed_idle_no	    1094	219	219	15	0	0	0	0
		//relaxed_walk_2h_1	1314	21	21	22	-1	0	0
		//relaxed_walk_2h_2	1336	101	101	25	-1	0	0
		relaxed_walk_1h_1	1438	19	19	22	-1	0	0	0
		//relaxed_walk_1h_2	1458	96	96	22	-1	0	0
		//relaxed_walk_no	1555	77	77	22	-1	0	0

		//alert_idle_2h		1633	60	60	15	0	0	0
		//alert_idle_1h		1704	70	70	15	0	0	0

		//alert_walk_2h		1775	62	62	22	-1	0	0
		//alert_walk_1h		1838	41	41	22	-1	0	0

		alert_run_2h		1880	13	13	22	-1	0	0	0
		alert_run_1h		1894	12	12	22	-1	0	0	0
		alert_run_no		1907	10	10	15	-1	0	0	0
		alert_crch_2h		1918	13	13	22	-1	0	0	0
		alert_crch_1h		1932	14	14	22	-1	0	0	0
		alert_crchidle_2h	1947	50	50	7	0	0	0	0
		alert_crchidle_1h	1998	15	15	5	0	0	0	0
		alert_bk_2h		2014	10	10	22	-1	0	0	0
		alert_bk_1h		2025	12	12	22	-1	0	0	0
		alert_crbk_1h		2038	13	13	22	-1	0	0	0
		alert_crbk_2h		2052	15	15	22	-1	0	0	0
		//alert_strafe_1h_R	2068	9	9	22	-1	0	0
		//alert_strafe_1h_L	2078	9	9	22	-1	0	0

		firing_crch_2h		2088	3	13	22	-1	0	0	0
		firing_crch_1h		2102	14	14	22	-1	0	0	0
		firing_run_2h		2117	13	13	22	-1	0	0	0
		firing_run_1h		2131	12	12	22	-1	0	0	0
		firing_bk_2h		2144	10	10	22	-1	0	0	0
		firing_bk_1h		2155	12	12	22	-1	0	0	0
		firing_crbk_1h		2168	13	13	22	-1	0	0	0
		firing_crbk_2h		2182	15	15	22	-1	0	0	0
		firing_strafe_2h_R	2198	11	11	22	-1	0	0	0
		firing_strafe_2h_L	2210	9	9	22	-1	0	0	0
		firing_strafe_1h_R	2220	9	9	22	-1	0	0	0
		firing_strafe_1h_L	2230	9	9	22	-1	0	0	0

		raise_machinegun	2240	13	0	20	0	0	0	0
		stand_machinegun	2253	35	35	20	0	0	0	0
		firing_machinegun	2288	18	18	20	0	0	0	0
		reload_machinegun	2306	43	0	20	0	0	0	0
		reload_machinegun_cr	2350	42	0	20	0	0	0	0

		raise_pistolA		2393	11	0	20	0	0	0	0
		//raise_pistolB		2405	11	0	20	0	0	0	0
		//stand_pistolA		2417	24	24	10	0	0	0	0
		//firing_pistolA_1	2442	9	0	20	0	0	0	0
		//firing_pistolA_2	2451	9	0	20	0	0	0	0
		reload_pistol		2485	28	0	30	0	0	0	0
		reload_pistol_cr	2514	36	0	30	0	0	0	0
		stand_pistolB		2577	22	22	7	0	0	0	0
		firing_pistolB_1	2551	12	0	30	0	50	0	0
		firing_pistolB_2	2563	13	0	30	0	50	0	0

		raise_rifle			2600	22	0	20	0	0	0	0
		stand_rifle			2623	12	12	5	0	0	0	0
		firing_rifle		2636	22	0	20	0	0	0	0
		reload_rifle		2659	42	0	30	0	0	0	0

		//firing_rifle2		2288	3	0	20	0	0	0	0

		raise_grenade		2702	25	0	20	0	0	0	0
		stand_grenade		2734	24	24	10	0	0	0	0
		holding_grenadeB    2759    12  0   20  0   0   0	0
		throw_underhand		2788    21  0   20  0   0   0	0
		firing_grenadeB		2772	37	0	40	0	0	0	0
		holding_grenadeA    2811	10	0	20	0	0	0	0
		firing_grenadeA		2822	40	0	40	0	0	0	0
		throw				2838	24	0	20  0   0   0	0

		stand_mg42			2863	1	1	15	0	0	0	0
		firing_mg42			2865	6	0	15	0	0	0	0
		turn_L_mg42			2872	16	16	30	0	0	0	0
		turn_R_mg42			2889	16	16	15	0	0	0	0

		raise_knife			2906	25	0	20	0	0	0	0
		stand_knife			2932	16	16	10	0	0	0	0
		firing_knifeA		2959	10	10	30	0	0	0	0

		//drop				2975	5	0	20	0	0	0	0

		climb_up			2981	21	21	20	-1	0	0	0
		climb_dis			3003	31	0	20	0	0	0	0
		climb_start			3035	46	0	20	0	0	0	0
		climb_down			3082	28	28	20	-1	0	0	0

		jump_1step_2h		3111	11	0	20	0	0	0	0
		jump_1step_1h		3131	11	0	20	0	0	0	0
		jump_nostep_1h		3152	16	0	16	0	0	0	0

		swim_2h				3169	30	30	20	0	0	0	0
		swim_1h				3200	33	33	20	0	0	0	0

		turn_1h_R			3234	24	24	30	0	0	0	0
		turn_machinegun_R	3259	19	19	40	0	0	0	0
		turn_crch_R			3279	13	13	15	0	0	0	0
		turn_crch_L			3293	13	13	15	0	0	0	0

		//medic_revive		3315	60	60	15	0	0	0	0
		//eng_hammer_firing	3380	13	13	15	0	0	0	0
		//eng_construction	3395	11	11	15	0	0	0	0

		raise_panzer		3420	13	0	20	0	0	0	0
		stand_panzer		3434	31	31	20	0	0	0	0
		firing_panzer		3469	17	17	20	0	0	0	0
		reload_panzer		3487	33	0	20	0	0	0	0

		raise_binoculars	3525	10	0	20	0	0	0	0
		firing_pliers		3540	20	0	20	0	0	0	0
		firing_syringe		3565	20	0	20	0	0	0	0
		raise_medpack		3590	10	0	20	0	0	0	0
		stand_medpack		3605	30	30	20	0	0	0	0

		run_medpack			3640	12	12	20	0	0	0	0
		raise_sniper		3660	5	0	20	0	0	0	0

		alert_run_srifle	3670	13	13	22	-1	0	0	0
		alert_crch_srifle	3690	13	13	22	-1	0	0	0
		alert_crchidle_srifle	3710	50	50	7	0	0	0	0
		alert_bk_srifle		3765	10	10	22	-1	0	0	0
		alert_crbk_srifle	3780	15	15	22	-1	0	0	0
		firing_crch_srifle	3800	13	13	22	-1	0	0	0
		firing_run_srifle	3820	13	13	22	-1	0	0	0
		firing_bk_srifle	3840	10	10	22	-1	0	0	0
		firing_srifle		3855	4	0	20	0	0	0	0
		raise_srifle		3865	13	0	20	0	0	0	0
		stand_srifle		3885	35	35	20	0	0	0	0
		reload_srifle		3925	43	0	20	0	0	0	0

		// AMBIENT	0
		//tools				4040	75	75	15	0	0	0	0
		//tunning_radio_in	4116	16	16	15	0	0	0	0
		//tunning_radio		4132	108	108	15	0	0	0	0
		//nazi_salute		4243	29	29	15	0	0	0	0

		// BASE FRAME	0
		//base_frame		4274	1	0	15	0	0	0	0

		//HEADFRAMES
		//head_neutral_mclosed
		//head_neutral_ma
		//head_neutral_mu
		//head_neutral_mo
		//head_neutral_me
		//head_happy_mclosed
		//head_happy_ma
		//head_happy_mu
		//head_happy_mo
		//head_happy_me
		//head_angry_mclosed
		//head_angry_ma
		//head_angry_mu
		//head_angry_mo
		//head_angry_me

		// <animation name>	<first frame> <length> <looping> <fps> <move speed> <transition> <reversed>

		//SPLASHDAMAGE
		// SILENCER
		attach_silencer		4280	20	0	14	0	0	0	0
		detach_silencer		4280	20	0	14	0	0	1	0

		// GRENADE LAUNCER
		reload_grenlauncher	4302	20	0	17	0	0	0	0		// also used for attaching
		stand_grenlauncher	4323	20	20	12	0	0	0	0
		firing_grenlauncher	4344	5	0	20	0	0	0	0
		raise_grenlauncher	4349	8	0	15	0	0	0	0
		detach_grenlauncher	4302	20	0	17	0	0	1	0

		// MOBILE MG 42
		stand_mobilemg42	4361	19	19	10	0	0	0	0
		firing_mobilemg42	4382	6	6	20	0	0	0	0
		reload_mobilemg42	4390	30	0	18	0	0	0	0
		raise_mobilemg42	4425	5	0	15	0	0	0	0

		// MORTAR
		mortar_reload		4784	12	0	15	0	0	0	0
		mortar_deployed		4795	5	5	2	0	0	0	0
		mortar_fire			4800	13	0	15	0	0	0	0
		//mortar_drop_dep	4813	5	0	15	0	0	0	0
		//mortar_raise_dep	4818	5	0	15	0	0	0	0
		//mortar_drop		4822	6	0	15	0	0	0	0

		// SATCHEL CHARGE REMOTE
		satchel_remote_raise	4828	4	0	15	0	0	0	0
		satchel_remote_stand	4831	1	1	20	0	0	0	0
		satchel_remote_fire		4231	6	0	15	0	0	0	0
		//satchel_remote_fire	4831	6	0	15	0	0	0	0
		//satchel_remote_drop	4836	4	0	15	0	0	0	0

		// SELF INJECT 4870
		self_inject				4848	16	0	15	0	0	0	0

		//PRONE
		//
		//Prone Movement
		prone_crawl			4431	19	19	15	0	0	0	0
		prone_crawl_bk		4431	19	19	15	0	0	1	0

		//Prone Pistol
		prone_pistol_switch	4450	6	0	15	0	0	0	0
		prone_pistol_fire 	4462	3	0	12	0	0	0	0
		prone_pistol_reload	4467	49	0	25	0	0	0	0
		Prone_Pistol_idle	4459	1	0	20	0	0	0	0

		//Prone Rifle
		prone_rifle_switch	4517	12	0	15	0	0	0	0
		prone_rifle_fire	4529	4	0	18	0	0	0	0
		prone_rifle_reload	4532	40	0	18	0	0	0	0
		prone_rifle_idle	4528	1	0	20	0	0	0	0
		prone_rifle_sswitch	4704	6	0	18	0	0	0	0
		prone_rifle_sidle	4705	1	0	20	0	0	0	0
		prone_rifle_sfire	4710	3	0	18	0	0	0	0

		//Prone Machine Gun
		prone_mg_switch		4583	12	0	15	0	0	0	0
		prone_mg_fire		4594	3	3	20	0	0	0	0
		prone_mg_reload		4599	40	0	18	0	0	0	0
		prone_mg_idle		4594	1	0	20	0	0	0	0

		//Prone Mg42
		prone_mg42_switch	4720	18	0	18	0	0	0	0
		prone_mg42_fire		4740	4	4	25	0	0	0	0
		prone_mg42_reload	4745	39	0	18	0	0	0	0
		prone_mg42_idle		4783	1	0	20	0	0	0	0

		//Prone Panz0r FAUST
		prone_panzor_switch	4713	7	0	18	0	0	0	0
		prone_panzor_idle	4719	1	0	20	0	0	0	0

		//Prone grenade
		prone_grenade_switch	4639	10	0	18	0	0	0	0
		prone_grenade_fire	4649	12	0	20	0	0	0	0
		prone_grenade_idle	4649	1	0	20	0	0	0	0

		//Prone Pokey
		prone_poke_switch	4662	10	0	18	0	0	0	0
		prone_poke_fire		4672	17	0	20	0	0	0	0
		prone_poke_idle		4672	1	0	20	0	0	0	0

		//Prone Knife
		prone_knife_switch	4662	10	0	18	0	0	0	0
		prone_knife_attack	4689	10	0	25	0	0	0	0
		prone_knife_idle	4672	1	0	20	0	0	0	0

		//Prone Death
		prone_die1		4573    10	0	20	0	0	0	0

		//Prone Legs
		prone_legs			4594	1	0	20	0	0	0	0
	}
	animfile "animations/human/base/mortar.mdx"
	{
		e_mortar_stand		0	10	10	6	0	0	0	0
		e_mortar_raise		11	7	0	6	0	0	0	0
		e_mortar_run		19	10	10	15	0	0	0	0
	}
	animfile "animations/human/base/akimbo.mdx"
	{
		firing_akimbo	0	4	0	15	0	0	0	0
		firing_akimbo2	4	4	0	15	0	0	0	0
		raise_akimbo	53	4	0	15	0	0	0	0
		stand_akimbo	57	3	0	15	0	0	0	0
		reload_akimbo	8	39	0	15	0	0	0	0
	}
	animfile "animations/human/base/prone_pistol.mdx"
	{
		e_prone_pistol_switch	0	11	0	24	0	0	0	0
		e_prone_pistol_idle     11	1	1	24	0	0	0	0
		e_prone_pistol_fire	11	4	0	15	0	0	0	0
		e_prone_pistol_reload	15	51	0	18	0	0	0	0
		e_prone_pistol_attach	69	28	0	18	0	0	0	0
		e_prone_pistol_detach	69	28	0	18	0	0	1	0
	}
	animfile "animations/human/base/prone_rifle.mdx"
	{
		e_prone_rifle_switch	0	10	0	24	0	0	0	0
		e_prone_rifle_idle      107	1	1	24	0	0	0	0
		e_prone_rifle_altidle   57	1	1	24	0	0	0	0
		e_prone_rifle_fire	12	4	0	15	0	0	0	0
		e_prone_rifle_reload	16	38	0	16	0	0	0	0
		e_prone_rifle_attach	65	39	0	19	0	0	0	0
		e_prone_rifle_altfire	107	3	0	24	0	0	0	0
		e_prone_rifle_detach	65	39	0	19	0	0	1	0
		e_prone_rifle_snipe	54	7	0	18	0	0	0	0
		e_prone_rifle_snipefire	58	3	0	18	0	0	0	0
		e_prone_rifle_snipeidle	57	1	0	18	0	0	0	0
	}
	animfile "animations/human/base/prone_dual_pistols.mdx"
	{
		e_prone_pistols_switch	0	6	0	24	0	0	0	0
		e_prone_pistols_idle    6	1	1	24	0	0	0	0
		e_prone_pistols_fire	6	3	0	15	0	0	0	0
		e_prone_pistols_fire2	10	3	0	15	0	0	0	0
		e_prone_pistols_reload	15	50	0	18	0	0	0	0
	}
	animfile "animations/human/base/prone_mortar.mdx"
	{
		e_prone_mortar_stand	5	1	1	24	0	0	0	0
		e_prone_mortar_raise	0	5	0	24	0	0	0	0
	}
	animfile "animations/human/base/binocs.mdx"
	{
		e_prone_binocs_rase	0	10	0	24	0	0	0	0
		e_prone_binocs_idle	11	7	0	6	0	0	0	0
		e_prone_binocs_lie	15	5	0	15	0	0	0	0
	}
	animfile "animations/human/base/no_juice.mdx"
	{
		e_no_juice	0	30	0	15	0	0	0	0
	}
	animfile "animations/human/base/swim.mdx"
	{
		e_swim_2h			0	30	30	20	0	0	0	0
		e_swim_1h			31	33	33	20	0	0	0	0
	}
}
