weaponDef
{
	// This basically fills out weaponInfo_t
	client {
		//standModel		""										// weapon pickup 'stand' (do we still use this?)
		pickupModel			"models/weapons2/flamethrower/pu_flamethrower.md3"
		//pickupSound		"sound/misc/w_pkup.wav"

		weaponConfig		"models/weapons2/flamethrower/weapon.cfg"
		handsModel			"models/weapons2/flamethrower/v_flamethrower_hand.mdc"

		//flashDlightColor	0 0 0
		//flashSound		""										// supports up to 4 flash sounds
		//flashEchoSound	""										// supports up to 4 flash echo sounds
		//lastShotSound		""										// supports up to 4 last shot sounds

		//readySound		""
		//firingSound		""									// no weapons seem to use this, basically it's a replacement hum for readysound, but then when firing
		//overheatSound		""
		//reloadSound		""
		//reloadFastSound	""									// some weapons have fast reloads due to the skill system
		//spinupSound		""									// sound started when fire button goes down, and stepped on when the first fire event happens
		//spindownSound		""									// sound called if the above is running but player doesn't follow through and fire
		//switchSound		""									// allow overriding of weaponswitch sound
		noAmmoSound         "sound/weapons/misc/fire_dry.wav"

		weaponIcon			"icons/iconw_flamethrower"
		weaponIconScale		2
		weaponSelectedIcon	"icons/iconw_flamethrower_1_select"
		weaponSimpleIcon	"simpleicons/flamethrower"
		weaponSimpleIconScale 1 1

		weaponCardIcon      "gfx/limbo/weaponcard01"
		weaponCardScale     1 1
		weaponCardPointS    0 1
		weaponCardPointT    0.25 0.375

		//missileModel		""
		//missileSound		""
		//missileTrailFunc	""									// supports "GrenadeTrail", "RocketTrail", "PyroSmokeTrail" and "DynamiteTrail" (we REALLY want a particle system for this)
		//missileDlight		0
		//missileDlightColor	0 0 0							// do we still use this?

		//ejectBrassFunc	""									// supports "MachineGunEjectBrass" and "PanzerFaustEjectBrass"

		adjustLean 1 1 2
		reviveLowerHeight 3.75

		//modModel 1		""

		firstPerson {
			model			"models/weapons2/flamethrower/v_flamethrower.md3"
			//flashModel	""
			dynFov90 -1.0 3.0 1.0
			dynFov120 5.0 -4.0 1.0
		}

		thirdPerson {
			model			"models/weapons2/flamethrower/ss_flamethrower.mdc"
			flashmodel		"models/weapons2/flamethrower/flamethrower_flash.mdc"
		}
	}
}
