// assault_rock.shader

//NB! only unncomment when textures do exist!
/*
textures/assault_rock/ground_c07a
{
    qer_editorimage textures/assault_rock/ground_c07a.tga
	diffuseMap textures/assault_rock/ground_c07a.tga
	bumpMap textures/assault_rock/ground_c07a_n.tga
	specularMap textures/assault_rock/ground_c07a_r.tga
	surfaceparm gravelsteps
	implicitMap -
}

textures/assault_rock/ground_c09a
{
    qer_editorimage textures/assault_rock/ground_c09a.tga
	diffuseMap textures/assault_rock/ground_c09a.tga
	bumpMap textures/assault_rock/ground_c09a_n.tga
	specularMap textures/assault_rock/ground_c09a_r.tga
	surfaceparm grasssteps
	implicitMap -
}
// dont know what kind of textures these are yet....
textures/assault_rock/haze_vil_night
{
	nocompress
	sort 16
	surfaceparm pointlight
	{
		map textures/assault_rock/haze_vil_night.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		rgbGen identity
	}
}

textures/assault_rock/haze2
{
	nocompress
	surfaceparm metalsteps
	surfaceparm pointlight
	{
		map textures/assault_rock/haze2.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		rgbGen identity
	}
}

textures/assault_rock/hazz
{
	nocompress
	sort 16
	surfaceparm metalsteps
	surfaceparm pointlight
	{
		map textures/assault_rock/haze_vil_night.tga
		blendFunc GL_SRC_ALPHA GL_ONE
		rgbGen identity
	}
}
*/
// ETL's texture
textures/assault_rock/concrete_m02
{
    qer_editorimage textures/assault_rock/concrete_m02.tga
	diffuseMap textures/assault_rock/concrete_m02.tga
	bumpMap textures/assault_rock/concrete_m02_n.tga
	implicitMap -
}
