// castle_door.shader

textures/castle_door/door_c17
{
    qer_editorimage textures/castle_door/door_c17.tga
	diffusemap textures/castle_door/door_c17.tga
	bumpmap textures/castle_door/door_c17_n.tga
	surfaceparm woodsteps
	implicitMap -
}

textures/castle_door/door_m01
{
	surfaceparm woodsteps
	implicitMap -
}