// miltary_door.shader

textures/miltary_door/mdoor_c03
{
    qer_editorimage textures/miltary_door/mdoor_c03.tga
	diffusemap textures/miltary_door/mdoor_c03.tga
	bumpmap textures/miltary_door/mdoor_c03_n.tga
	specularmap textures/miltary_door/mdoor_c03_r.tga
	surfaceparm metalsteps
	implicitMap -
}

textures/miltary_door/mdoor_c04
{
    diffusemap textures/miltary_door/mdoor_c04.tga
	bumpmap textures/miltary_door/mdoor_c04_n.tga
	specularmap textures/miltary_door/mdoor_c04_r.tga
	surfaceparm metalsteps
	implicitMap -
}

textures/miltary_door/mdoor_m01
{
    diffusemap textures/miltary_door/mdoor_m01.tga
	bumpmap textures/miltary_door/mdoor_m01_n.tga
	specularmap textures/miltary_door/mdoor_m01_r.tga
	surfaceparm metalsteps
	implicitMap -
}

textures/miltary_door/mdoor_m01b
{
    diffusemap textures/miltary_door/mdoor_m01b.tga
	bumpmap textures/miltary_door/mdoor_m01b_n.tga
	specularmap textures/miltary_door/mdoor_m01b_r.tga
	surfaceparm metalsteps
	implicitMap -
}

textures/miltary_door/mdoor_m08a
{
    diffusemap textures/miltary_door/mdoor_m08a.tga
	bumpmap textures/miltary_door/mdoor_m08a_n.tga
	specularmap textures/miltary_door/mdoor_m08a_r.tga
	surfaceparm metalsteps
	implicitMap -
}
