characterDef
{
	skin					"engineer"

	mesh					"models/players/temperate/allied/engineer/body.mdm"
	animationgroup			"animations/human_base.anim"
	animationscript			"animations/scripts/human_base.script"

	undressedCorpseModel	"models/players/temperate/common/naked.mdm"
	undressedCorpseSkin		"allied_engineer"

	hudhead					"models/players/hud/head.md3"
	hudheadanims			"animations/human/heads/base.anim"
	hudheadskin				"models/players/hud/allied_engineer.skin"
}
