// factory_sd.shader

textures/factory_sd/metal_wall1
{
    qer_editorimage textures/factory_sd/metal_wall1.tga
	diffusemap textures/factory_sd/metal_wall1.tga
	bumpmap textures/factory_sd/metal_wall1_n.tga
	specularmap textures/factory_sd/metal_wall1_r.tga
	surfaceparm metalsteps
	implicitMap -
}
