// *************************************************************
// *************************************************************
// OUT OF DATE - - MAKE FUTURE CHANGES TO "battery_wall.shader"
// *************************************************************
// *************************************************************
// so what? because of use in maps I fix it....
textures/seawall_wall/metal_trim1
{
    qer_editorimage textures/seawall_wall/metal_trim1.tga
	diffusemap textures/seawall_wall/metal_trim1.tga
	bumpmap textures/seawall_wall/metal_trim1_n.tga
	specularmap textures/seawall_wall/metal_trim1_r.tga
	surfaceparm metalsteps
	implicitMap -
}

textures/seawall_wall/wall02_mid
{
    qer_editorimage textures/seawall_wall/wall02_mid.tga
	diffusemap textures/seawall_wall/wall02_mid.tga
	bumpmap textures/seawall_wall/wall02_mid_n.tga
	implicitMap -
}

textures/seawall_wall/wall03_mid
{
    qer_editorimage textures/seawall_wall/wall03_mid.tga
	diffusemap textures/seawall_wall/wall03_mid.tga
	bumpmap textures/seawall_wall/wall03_mid_n.tga
	implicitMap -
}

textures/seawall_wall/wall03_top
{
    qer_editorimage textures/seawall_wall/wall03_top.tga
	diffusemap textures/seawall_wall/wall03_top.tga
	bumpmap textures/seawall_wall/wall03_top_n.tga
	implicitMap -
}