// terrain.shader

textures/terrain/grass_dm01
{
    qer_editorimage textures/terrain/grass_dm01.tga
	diffusemap textures/terrain/grass_dm01.tga
	specularmap textures/terrain/grass_dm01_r.tga
	bumpmap textures/terrain/grass_dm01_n.tga
	surfaceparm grasssteps
	implicitMap -
}

textures/terrain/grass_dm01_phong
{
	qer_editorimage textures/terrain/grass_dm01.tga
	diffusemap textures/terrain/grass_dm01.tga
	specularmap textures/terrain/grass_dm01_r.tga
	bumpmap textures/terrain/grass_dm01_n.tga
	q3map_nonplanar
	q3map_shadeangle 120
	surfaceparm grasssteps
	implicitMap textures/terrain/grass_dm01.tga
}

textures/terrain/grass_dm01_wils
{
	qer_editorimage textures/terrain/grass_dm01.tga
	diffusemap textures/terrain/grass_dm01.tga
	specularmap textures/terrain/grass_dm01_r.tga
	bumpmap textures/terrain/grass_dm01_n.tga
	q3map_nonplanar
	q3map_shadeangle 120
	surfaceparm grasssteps
	implicitMap textures/terrain/grass_dm01.tga
}

textures/terrain/grass_trainwreck
{
	qer_editorimage textures/terrain/grass_dm01.tga
	diffusemap textures/terrain/grass_dm01.tga
	specularmap textures/terrain/grass_dm01_r.tga
	bumpmap textures/terrain/grass_dm01_n.tga
	q3map_nonplanar
	q3map_shadeangle 120
	surfaceparm grasssteps
	implicitMap textures/terrain/grass_dm01.tga
}
