// gdc_limbo.shader

gfx/limbo/number_roll
{
	nomipmaps
	nopicmip
	{
		map gfx/limbo/number_roll.tga
		blendFunc blend
		rgbgen vertex
	}
}

gfx/limbo/skill_roll
{
	nomipmaps
	nopicmip
	{
		map gfx/limbo/skill_roll.tga
		blendFunc blend
		rgbgen vertex
	}
}

gfx/limbo/limbo_frame01
{
	nomipmaps
	nopicmip
	{
		clampmap gfx/limbo/limbo_frame01.tga
	}
}

gfx/limbo/limbo_frame02
{
	nomipmaps
	nopicmip
	{
		clampmap gfx/limbo/limbo_frame02.tga
	}
}

gfx/limbo/limbo_frame03
{
	nomipmaps
	nopicmip
	{
		clampmap gfx/limbo/limbo_frame03.tga
	}
}

gfx/limbo/limbo_frame04
{
	nomipmaps
	nopicmip
	{
		clampmap gfx/limbo/limbo_frame04.tga
	}
}

gfx/limbo/limbo_frame05
{
	nomipmaps
	nopicmip
	{
		clampmap gfx/limbo/limbo_frame05.tga
	}
}

gfx/limbo/limbo_frame06
{
	nomipmaps
	nopicmip
	{
		clampmap gfx/limbo/limbo_frame06.tga
		blendfunc blend
	}
}

gfx/limbo/limbo_frame07
{
	nomipmaps
	nopicmip
	{
		clampmap gfx/limbo/limbo_frame07.tga
	}
}

gfx/limbo/limbo_frame08
{
	nomipmaps
	nopicmip
	{
		clampmap gfx/limbo/limbo_frame08.tga
	}
}

gfx/limbo/skill_4pieces_on
{
	nomipmaps
	nopicmip
	{
		map gfx/limbo/skill_4pieces.tga
		blendfunc blend
		rgbgen vertex
	}
}

gfx/limbo/skill_4pieces_off
{
	nomipmaps
	nopicmip
	{
		map gfx/limbo/skill_4pieces_off.tga
		blendfunc blend
		rgbgen vertex
	}
}

gfx/limbo/skill_glass_top_layer
{
	nomipmaps
	nopicmip
	{
		map gfx/limbo/skill_glass_top_layer.tga
		blendfunc blend
		rgbgen vertex
	}
}

gfx/limbo/outofstock
{
	nomipmaps
	nopicmip
	{
		map gfx/limbo/outofstock.tga
		blendfunc blend
		rgbgen vertex
	}
}
