// broken_castle.shader

textures/broken_castle/wall_c03d
{	 
    qer_editorimage textures/broken_castle/wall_c03d.tga
	diffusemap textures/broken_castle/wall_c03d.tga
	bumpmap textures/broken_castle/wall_c03d_n.tga
    {
      map textures/broken_castle/wall_c03d.tga
     rgbGen vertex
     } 
     
}		   
    
textures/broken_castle/wall_c04
{	 
    
    qer_editorimage textures/broken_castle/wall_c04.tga
	diffusemap textures/broken_castle/wall_c04.tga
	bumpmap textures/broken_castle/wall_c04_n.tga
     {
      map textures/broken_castle/wall_c04.tga
      rgbGen vertex
     }
}

textures/broken_castle/wall_c05
{	
   
    qer_editorimage textures/broken_castle/wall_c05.tga
	diffusemap textures/broken_castle/wall_c05.tga
	bumpmap textures/broken_castle/wall_c05_n.tga
      {
      map textures/broken_castle/wall_c05.tga
      rgbGen vertex
     }
}
