_________ __                 __
        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

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Public Attributes | List of all members
Settings Struct Reference

#include <settings.h>

Public Attributes

int NetGameType
 
SettingsPresets Presets [PlayerMax]
 Multiplayer or single player. More...
 
int Resources
 
int NumUnits
 Preset resource factor. More...
 
int Opponents
 Preset # of units. More...
 
int Difficulty
 Preset # of ai-opponents. More...
 
int GameType
 Terrain type (summer,winter,...) More...
 
bool NoFogOfWar
 Game type (melee, free for all,...) More...
 
bool Inside
 No fog of war. More...
 
int RevealMap
 If game uses interior tileset. More...
 
int MapRichness
 Reveal map. More...
 

Detailed Description

Settings structure

This structure one day should contain all common game settings, in-game, or pre-start, and the individual (per player) presets. This allows central maintenance, easy (network-)negotiation, simplifies load/save/reinitialization, etc...

Member Data Documentation

int Settings::Difficulty

Preset # of ai-opponents.

int Settings::GameType

Terrain type (summer,winter,...)

bool Settings::Inside

No fog of war.

int Settings::MapRichness

Reveal map.

int Settings::NetGameType
bool Settings::NoFogOfWar

Game type (melee, free for all,...)

int Settings::NumUnits

Preset resource factor.

int Settings::Opponents

Preset # of units.

SettingsPresets Settings::Presets[PlayerMax]

Multiplayer or single player.

int Settings::Resources
int Settings::RevealMap

If game uses interior tileset.


The documentation for this struct was generated from the following file:
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
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