Here is a list of all class members with links to the classes they belong to:
- i -
- i
: UStrInt
- Icon
: ButtonAction
, CUnitType
, CUpgrade
, gcn::Icon
, IconConfig
- IconConfig()
: IconConfig
- IconFrame
: CResourceInfo
- IconFrameG
: CPreference
- IconsShift
: CPreference
- IconWidth
: CResourceInfo
- IconX
: CResourceInfo
- IconY
: CResourceInfo
- ID
: CUpgrade
, GameData
- Id
: Origin
- Ident
: CConstruction
, CCursor
, CFontColor
, CPopup
, CUnitType
, CUpgrade
, MissileType
, SpellType
- Idle
: Session
- IdleTimeout
: ServerStruct
- If
: StringDesc
- IgnoreWalls
: MissileType
- iiAddress
: OLD_INTERFACE_INFO
- iiBroadcastAddress
: OLD_INTERFACE_INFO
- iiFlags
: OLD_INTERFACE_INFO
- iiNetmask
: OLD_INTERFACE_INFO
- Image()
: gcn::Image
, Image
- ImageButton()
: ImageButton
- ImageCheckBox()
: ImageCheckBox
- ImageDropDownWidget()
: ImageDropDownWidget
- ImageFile
: CTileset
- ImageFont()
: gcn::ImageFont
- ImageListBox()
: ImageListBox
- ImageListBoxWidget()
: ImageListBoxWidget
- ImageRadioButton()
: ImageRadioButton
- ImageSlider()
: ImageSlider
- ImageTextField()
: ImageTextField
- ImageWidget()
: ImageWidget
- Impact
: CUnitType
, MissileType
- ImpactParticle
: MissileType
- ImpactSound
: MissileType
- ImproveIncomes
: CUnitStats
, CUpgradeModifier
- Incomes
: CPlayer
- Increase
: CVariable
, SpellActionTypeAdjustVariable
- IncreaseTime
: SpellActionTypeAdjustVariable
- Increasing
: CTimer
- Index
: CDecoVar
, CPlayer
, NumberDesc
, StringDesc
- IndividualUpgrades
: CUnit
- Info
: CMap
- InfoPanel
: CUserInterface
- InfoPanelContents
: CUserInterface
- InGoal
: Node
, StatsNode
- Init()
: CAnimation
, CAnimation_Attack
, CAnimation_Die
, CAnimation_ExactFrame
, CAnimation_Frame
, CAnimation_Goto
, CAnimation_IfVar
, CAnimation_Label
, CAnimation_LuaCallback
, CAnimation_Move
, CAnimation_RandomGoto
, CAnimation_RandomRotate
, CAnimation_RandomSound
, CAnimation_RandomWait
, CAnimation_Rotate
, CAnimation_SetPlayerVar
, CAnimation_SetVar
, CAnimation_Sound
, CAnimation_SpawnMissile
, CAnimation_SpawnUnit
, CAnimation_Unbreakable
, CAnimation_Wait
, CBuildRestriction
, CBuildRestrictionAddOn
, CBuildRestrictionAnd
, CBuildRestrictionDistance
, CBuildRestrictionHasUnit
, CBuildRestrictionOnTop
, CBuildRestrictionSurroundedBy
, CClient
, CEditor
, CMap
, CMetaClient
- init()
: CParticleManager
- Init()
: CPlayer
, CServer
, CTimer
, CUnit
- init()
: CUnitGroup
- Init()
: CUnitManager
, CUnitTypeVar::CKeys< SIZE >
, CUnitTypeVar
, Missile
, MissileType
, TerrainTraversal
- initialPos
: CChunkParticle
- initialVelocity
: CChunkParticle
- input
: PathFinderData
- Insert()
: AiForce
, CMap
, CUnitCache
- InsertS()
: CUnitCache
- Inside
: CServerSetup
, FullReplay
, Settings
- InsideCount
: CUnit
- Instance
: CNetworkParameter
, Parameters
- intersect()
: gcn::Rectangle
- InvertEnable
: SpellActionTypeAdjustVariable
- IP
: GameData
- IPStr
: Session
- IsADepositForResource()
: IsADepositForResource
- IsAEnemyUnitOf()
: IsAEnemyUnitOf
- IsAEnemyUnitWhichCanCounterAttackOf()
: IsAEnemyUnitWhichCanCounterAttackOf
- IsAgressive()
: CUnit
- isAHumanWall()
: CMapField
- IsAlive()
: CUnit
- IsAliveOnMap()
: CUnit
- IsAllied()
: CPlayer
, CUnit
- IsAlliedWith()
: IsAlliedWith
- isAltPressed()
: gcn::Key
- IsAnAlliedUnitOf()
: IsAnAlliedUnitOf
- isAOrcWall()
: CMapField
- isARaceWallTile()
: CTileset
- IsAReparableUnitBy()
: IsAReparableUnitBy
- isARockTile()
: CTileset
- IsAttacking()
: AiForce
- IsAttackRanged()
: CUnit
- isAWall()
: CMapField
- isAWallTile()
: CTileset
- isAWoodTile()
: CTileset
- IsAWorker()
: IsAWorker
- IsBothSharedVision()
: CPlayer
, CUnit
- IsCasterOnly()
: SpellType
- IsCenteredInX
: CDecoVar
- IsCenteredInY
: CDecoVar
- isCharacter()
: gcn::Key
- isControlPressed()
: gcn::Key
- isDestroyed()
: CParticle
- isDragged()
: gcn::FocusHandler
, gcn::Widget
- isEditable()
: gcn::TextBox
- isEnabled()
: gcn::Widget
- IsEnemy()
: CPlayer
, CUnit
- IsEnemyWith()
: IsEnemyWith
- isEquivalentTile()
: CTileset
- IsExplored()
: CMapFieldPlayerInfo
- isFinished()
: GraphicAnimation
- isFocusable()
: gcn::Widget
- IsGatheringFinished()
: COrder_Resource
- IsGatheringStarted()
: COrder_Resource
- IsGatheringWaiting()
: COrder_Resource
- isHuman()
: CMapField
- IsIdle()
: CUnit
- IsInsideMapArea()
: CViewport
- IsInvalid()
: TerrainTraversal
- IsInvisibile()
: CUnit
- isKeyQueueEmpty()
: gcn::Input
, gcn::SDLInput
- isLetter()
: gcn::Key
- IsLoaded()
: CFont
, CGraphic
- isMarked()
: gcn::CheckBox
, gcn::RadioButton
- isMetaPressed()
: gcn::Key
- isMouseQueueEmpty()
: gcn::Input
, gcn::SDLInput
- isMovable()
: gcn::Window
- IsNotTheSameUnitAs()
: IsNotTheSameUnitAs
- isNumber()
: gcn::Key
- isNumericPad()
: gcn::Key
- isOpaque()
: gcn::Container
, gcn::TextBox
, gcn::Window
- isPointInRect()
: gcn::Rectangle
- IsPointOnMap()
: CMapInfo
- isPressed()
: gcn::Button
- IsReached()
: TerrainTraversal
- IsRecalculateNeeded()
: PathFinderInput
- IsSharedVision()
: CPlayer
, CUnit
- isShiftPressed()
: gcn::Key
- isTabbingEnabled()
: gcn::Gui
- isTabInEnabled()
: gcn::Widget
- isTabOutEnabled()
: gcn::Widget
- isTainted()
: CUnitGroup
- IsTargetInRange()
: IsTargetInRange
- IsTeamed()
: CPlayer
, CUnit
- IsTeamVisible()
: CMapFieldPlayerInfo
- IsTerrainResourceOnMap()
: CMapField
- IsUnusable()
: CUnit
- isValid()
: CHost
- IsValid()
: COrder
, COrder_Attack
, COrder_Board
, COrder_Build
, COrder_Built
, COrder_Defend
, COrder_Die
, COrder_Follow
, COrder_Move
, COrder_Patrol
, COrder_Repair
, COrder_Research
, COrder_Resource
, COrder_SpellCast
, COrder_Still
, COrder_Train
, COrder_TransformInto
, COrder_Unload
, COrder_UpgradeTo
, CTCPSocket
, CTCPSocket_Impl
, CUDPSocket
, CUDPSocket_Impl
- IsVertical
: CDecoVarBar
- isVisible()
: CChunkParticle
- IsVisible()
: CMapFieldPlayerInfo
- isVisible()
: CParticle
, CRadialParticle
, CSmokeParticle
- IsVisible()
: CUnit
- isVisible()
: gcn::Widget
, GraphicAnimation
, StaticParticle
- IsVisibleAsGoal()
: CUnit
- IsVisibleInViewport()
: CUnit
- IsVisibleOnMap()
: CUnit
- IsVisibleOnMinimap()
: CUnit
- IsVisibleOnRadar()
: CUnit
- IsVisionSharing()
: CPlayer
- IsVisited()
: TerrainTraversal
- IsWeakTargetSelected()
: COrder_Attack
- iteration
: Mng
- Iterations
: TitleScreen
- iterator
: CUnitCache
- Iterator
: CUnitManager
- IX
: CUnit::_seen_stuff_
, CUnit
- IY
: CUnit::_seen_stuff_
, CUnit
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