30 #ifndef __ANIMATION_DIE_H__
31 #define __ANIMATION_DIE_H__
43 virtual void Action(
CUnit &unit,
int &move,
int scale)
const;
44 virtual void Init(
const char *s, lua_State *l);
47 std::string DeathType;
59 #endif // !__ANIMATION_DIE_H__
CAnimation_Die()
Definition: animation_die.h:41
void AnimationDie_OnCatch(CUnit &unit)
Definition: animation_die.cpp:62
Definition: animation.h:75
Definition: animation.h:93
The big unit structure.
Definition: unit.h:119
virtual void Action(CUnit &unit, int &move, int scale) const
Definition: animation_die.cpp:44
Definition: animation_die.h:51
Definition: animation_die.h:38
virtual void Init(const char *s, lua_State *l)
Definition: animation_die.cpp:57