30 #ifndef __ACTION_UNLOAD_H__
31 #define __ACTION_UNLOAD_H__
59 bool LeaveTransporter(
CUnit &transporter);
68 #endif // !__ACTION_UNLOAD_H__
Definition: action_unload.h:37
T y
Definition: vec2i.h:43
The big unit structure.
Definition: unit.h:119
virtual void Execute(CUnit &unit)
Definition: action_unload.cpp:397
unit entering transporter
Definition: actions.h:70
Definition: viewport.h:63
virtual void UpdatePathFinderData(PathFinderInput &input)
Definition: action_unload.cpp:115
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit)
Definition: action_unload.cpp:81
COrder_Unload()
Definition: action_unload.h:41
virtual bool IsValid() const
Definition: action_unload.cpp:100
static COrder * NewActionUnload(const Vec2i &pos, CUnit *what)
Definition: action_unload.cpp:55
T x
Definition: vec2i.h:42
virtual COrder_Unload * Clone() const
Definition: action_unload.h:47
virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const
Definition: action_unload.cpp:105
virtual void Save(CFile &file, const CUnit &unit) const
Definition: action_unload.cpp:66