_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
Functions | |
def | log |
def | keep_line_if |
def | remove_comments |
def | defines_var |
def | replace_by_table |
def | replace_global_in |
def | replace_global_vertex |
def | translate_varyings |
def | no_uniform |
def | destructify_varyings |
def | translate |
def | translate_varying |
def | translate_texture_size |
def | replace_varyings |
def | fix_samplers |
def | hack_source_vertex |
def | replace_global_fragment |
def | translate_texture |
def | hack_source_fragment |
def | validate_shader |
def | preprocess_vertex |
def | convert |
def | convert_cgp |
def | path_ext |
def | convert_path |
def | main |
Variables | |
batch_mode = False | |
def cg2glsl.convert | ( | source, | |
dest | |||
) |
def cg2glsl.convert_cgp | ( | source, | |
dest | |||
) |
def cg2glsl.convert_path | ( | source, | |
source_dir, | |||
dest_dir, | |||
conv | |||
) |
def cg2glsl.defines_var | ( | line | ) |
def cg2glsl.destructify_varyings | ( | source, | |
direction | |||
) |
def cg2glsl.fix_samplers | ( | log_prefix, | |
ref_index, | |||
source | |||
) |
def cg2glsl.hack_source_fragment | ( | source | ) |
def cg2glsl.hack_source_vertex | ( | source | ) |
def cg2glsl.keep_line_if | ( | func, | |
lines | |||
) |
def cg2glsl.log | ( | arg | ) |
def cg2glsl.main | ( | ) |
def cg2glsl.no_uniform | ( | elem | ) |
def cg2glsl.path_ext | ( | path | ) |
def cg2glsl.preprocess_vertex | ( | source_data | ) |
def cg2glsl.remove_comments | ( | source_lines | ) |
def cg2glsl.replace_by_table | ( | source, | |
table | |||
) |
def cg2glsl.replace_global_fragment | ( | source | ) |
def cg2glsl.replace_global_in | ( | source | ) |
def cg2glsl.replace_global_vertex | ( | source | ) |
def cg2glsl.replace_varyings | ( | source | ) |
def cg2glsl.translate | ( | cg, | |
translations | |||
) |
def cg2glsl.translate_texture | ( | cg | ) |
def cg2glsl.translate_texture_size | ( | cg | ) |
def cg2glsl.translate_varying | ( | cg | ) |
def cg2glsl.translate_varyings | ( | varyings, | |
source, | |||
direction | |||
) |
def cg2glsl.validate_shader | ( | source, | |
target | |||
) |
cg2glsl.batch_mode = False |