30 #ifndef SPELL_SUMMON_H
31 #define SPELL_SUMMON_H
45 RequireCorpse(false), JoinToAiForce(false) {};
48 virtual void Parse(lua_State *l,
int startIndex,
int endIndex);
60 #endif // SPELL_SUMMON_H
virtual int Cast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &goalPos)
Definition: spell_summon.cpp:97
The big unit structure.
Definition: unit.h:119
Definition: spell_summon.h:41
Definition: unittype.h:467
Spell_Summon()
Definition: spell_summon.h:44
virtual void Parse(lua_State *l, int startIndex, int endIndex)
Definition: spell_summon.cpp:47