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                   Stratagus - A free fantasy real time strategy game engine

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action_attack.h
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7 // ______________________ ______________________
8 // T H E W A R B E G I N S
9 // Stratagus - A free fantasy real time strategy game engine
10 //
12 //
13 // (c) Copyright 1998-2012 by Lutz Sammer and Jimmy Salmon
14 //
15 // This program is free software; you can redistribute it and/or modify
16 // it under the terms of the GNU General Public License as published by
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28 //
29 
30 #ifndef __ACTION_ATTACK_H__
31 #define __ACTION_ATTACK_H__
32 
33 #include "actions.h"
34 
36 
37 class COrder_Attack : public COrder
38 {
39  friend COrder *COrder::NewActionAttack(const CUnit &attacker, CUnit &target);
40  friend COrder *COrder::NewActionAttack(const CUnit &attacker, const Vec2i &dest);
41  friend COrder *COrder::NewActionAttackGround(const CUnit &attacker, const Vec2i &dest);
42 public:
43  explicit COrder_Attack(bool ground) : COrder(ground ? UnitActionAttackGround : UnitActionAttack),
44  State(0), MinRange(0), Range(0), goalPos(-1, -1) {}
45 
46  virtual COrder_Attack *Clone() const { return new COrder_Attack(*this); }
47 
48  virtual bool IsValid() const;
49  virtual void Save(CFile &file, const CUnit &unit) const;
50  virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
51 
52  virtual void Execute(CUnit &unit);
53  virtual void OnAnimationAttack(CUnit &unit);
54  virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const;
55  virtual void UpdatePathFinderData(PathFinderInput &input);
56  virtual bool OnAiHitUnit(CUnit &unit, CUnit *attacker, int /*damage*/);
57 
58  virtual const Vec2i GetGoalPos() const { return goalPos; }
59  bool IsWeakTargetSelected() const;
60 
61 private:
62  bool CheckForDeadGoal(CUnit &unit);
63  bool CheckForTargetInRange(CUnit &unit);
64  void MoveToTarget(CUnit &unit);
65  void AttackTarget(CUnit &unit);
66 
67 private:
68  int State;
69  int MinRange;
70  int Range;
71  Vec2i goalPos;
72 };
74 
75 #endif // !__ACTION_ATTACK_H__
virtual void Execute(CUnit &unit)
Definition: action_attack.cpp:590
virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const
Definition: action_attack.cpp:200
bool IsWeakTargetSelected() const
Definition: action_attack.cpp:271
static COrder * NewActionAttack(const CUnit &attacker, CUnit &target)
Definition: action_attack.cpp:97
virtual void Save(CFile &file, const CUnit &unit) const
Definition: action_attack.cpp:139
virtual void OnAnimationAttack(CUnit &unit)
Definition: action_attack.cpp:237
Definition: actions.h:93
virtual void UpdatePathFinderData(PathFinderInput &input)
Definition: action_attack.cpp:215
virtual const Vec2i GetGoalPos() const
Definition: action_attack.h:58
The big unit structure.
Definition: unit.h:119
Definition: pathfinder.h:67
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit)
Definition: action_attack.cpp:164
Definition: viewport.h:63
Definition: iolib.h:101
virtual bool OnAiHitUnit(CUnit &unit, CUnit *attacker, int)
Definition: action_attack.cpp:245
Definition: action_attack.h:37
unit attacks position/unit
Definition: actions.h:58
static COrder * NewActionAttackGround(const CUnit &attacker, const Vec2i &dest)
Definition: action_attack.cpp:127
COrder_Attack(bool ground)
Definition: action_attack.h:43
virtual bool IsValid() const
Definition: action_attack.cpp:186
unit moves to position/unit
Definition: actions.h:57
virtual COrder_Attack * Clone() const
Definition: action_attack.h:46
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
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