30 #ifndef __ACTION_STILL_H__
31 #define __ACTION_STILL_H__
54 bool AutoAttackStand(
CUnit &unit);
55 bool AutoCastStand(
CUnit &unit);
62 #endif // !__ACTION_STILL_H__
Definition: action_still.h:37
unit stand still, does nothing
Definition: actions.h:53
virtual bool IsValid() const
Definition: action_still.cpp:98
virtual void Save(CFile &file, const CUnit &unit) const
Definition: action_still.cpp:71
The big unit structure.
Definition: unit.h:119
virtual void OnAnimationAttack(CUnit &unit)
Definition: action_still.cpp:134
COrder_Still(bool stand)
Definition: action_still.h:40
Definition: viewport.h:63
virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const
Definition: action_still.cpp:103
No valid action.
Definition: actions.h:52
virtual void Execute(CUnit &unit)
Definition: action_still.cpp:346
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit)
Definition: action_still.cpp:87
virtual COrder_Still * Clone() const
Definition: action_still.h:42
void UpdatePathFinderData_NotCalled(PathFinderInput &input)
Definition: actions.cpp:102
virtual void UpdatePathFinderData(PathFinderInput &input)
Definition: action_still.h:52