30 #ifndef __ACTION_MOVE_H__
31 #define __ACTION_MOVE_H__
65 #endif // !__ACTION_MOVE_H__
unit defends unit
Definition: actions.h:56
virtual void Execute(CUnit &unit)
Definition: action_move.cpp:222
T y
Definition: vec2i.h:43
Definition: action_move.h:37
The big unit structure.
Definition: unit.h:119
virtual void UpdatePathFinderData(PathFinderInput &input)
Definition: action_move.cpp:114
virtual COrder_Move * Clone() const
Definition: action_move.h:47
Definition: viewport.h:63
virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const
Definition: action_move.cpp:104
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit)
Definition: action_move.cpp:83
T x
Definition: vec2i.h:42
virtual bool IsValid() const
Definition: action_move.cpp:99
virtual void Save(CFile &file, const CUnit &unit) const
Definition: action_move.cpp:70
static COrder * NewActionMove(const Vec2i &pos)
Definition: action_move.cpp:60
COrder_Move()
Definition: action_move.h:41