29 #ifndef SPELL_TELEPORT_H
30 #define SPELL_TELEPORT_H
46 virtual void Parse(lua_State *l,
int startIndex,
int endIndex);
52 #endif // SPELL_TELEPORT_H
virtual void Parse(lua_State *l, int startIndex, int endIndex)
Definition: spell_teleport.cpp:41
Spell_Teleport()
Definition: spell_teleport.h:43
The big unit structure.
Definition: unit.h:119
virtual int Cast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &goalPos)
Definition: spell_teleport.cpp:59
Definition: spell_teleport.h:40