_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <net_message.h>
Public Member Functions | |
CNetworkCommandSync () | |
net_message.cpp - The network message code. | |
size_t | Serialize (unsigned char *buf) const |
size_t | Deserialize (const unsigned char *buf) |
Static Public Member Functions | |
static size_t | Size () |
Public Attributes | |
uint32_t | syncSeed |
uint32_t | syncHash |
Network sync message.
|
inline |
size_t CNetworkCommandSync::Deserialize | ( | const unsigned char * | buf | ) |
size_t CNetworkCommandSync::Serialize | ( | unsigned char * | buf | ) | const |
|
inlinestatic |
uint32_t CNetworkCommandSync::syncHash |
uint32_t CNetworkCommandSync::syncSeed |