_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <net_message.h>
Public Member Functions | |
CInitMessage_Hello () | |
const CInitMessage_Header & | GetHeader () const |
net_message.cpp - The network message code. | |
CInitMessage_Hello (const char *name) | |
const unsigned char * | Serialize () const |
void | Deserialize (const unsigned char *p) |
Static Public Member Functions | |
static size_t | Size () |
Public Attributes | |
char | PlyName [NetPlayerNameSize] |
int32_t | Stratagus |
Name of player. More... | |
uint32_t | Version |
Stratagus engine version. More... | |
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inline |
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explicit |
void CInitMessage_Hello::Deserialize | ( | const unsigned char * | p | ) |
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inline |
const unsigned char * CInitMessage_Hello::Serialize | ( | ) | const |
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inlinestatic |
char CInitMessage_Hello::PlyName[NetPlayerNameSize] |
int32_t CInitMessage_Hello::Stratagus |
Name of player.
uint32_t CInitMessage_Hello::Version |
Stratagus engine version.