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        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
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                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

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loadgame.cpp File Reference
#include "stratagus.h"
#include "actions.h"
#include "ai.h"
#include "commands.h"
#include "construct.h"
#include "depend.h"
#include "font.h"
#include "map.h"
#include "minimap.h"
#include "missile.h"
#include "particle.h"
#include "pathfinder.h"
#include "replay.h"
#include "script.h"
#include "sound.h"
#include "sound_server.h"
#include "spells.h"
#include "trigger.h"
#include "ui.h"
#include "unit.h"
#include "unit_manager.h"
#include "unittype.h"
#include "upgrade.h"
#include "video.h"

loadgame.cpp - Load game.

bool SaveGameLoading
 Delete save game. More...
 
void CleanModules ()
 If a Saved Game is Loading. More...
 
void InitModules ()
 Save game is in progress of loading. More...
 
void LoadModules ()
 Register lua script of each modules. More...
 
static void PlaceUnits ()
 
void LoadGame (const std::string &filename)
 

Function Documentation

void CleanModules ( )

If a Saved Game is Loading.

Load all modules.

Cleanup modules.

Call each module to clean up.

void InitModules ( )

Save game is in progress of loading.

Initialize all modules.

Call each module to initialize.

void LoadGame ( const std::string &  filename)

Load a game to file.

Parameters
filenameFile name to be loaded.
void LoadModules ( )

Register lua script of each modules.

Load all.

Call each module to load additional files (graphics,sounds).

static void PlaceUnits ( )
static

Variable Documentation

bool SaveGameLoading

Delete save game.

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