30 #ifndef ANIMATION_RANDOMSOUND_H
31 #define ANIMATION_RANDOMSOUND_H
45 virtual void Action(
CUnit &unit,
int &move,
int scale)
const;
46 virtual void Init(
const char *s, lua_State *l);
50 std::vector<SoundConfig> sounds;
55 #endif // ANIMATION_RANDOMSOUND_H
Definition: animation.h:93
The big unit structure.
Definition: unit.h:119
virtual void Action(CUnit &unit, int &move, int scale) const
Definition: animation_randomsound.cpp:44
void MapSound()
Definition: animation_randomsound.cpp:70
virtual void Init(const char *s, lua_State *l)
Definition: animation_randomsound.cpp:57
Definition: animation.h:61
Definition: animation_randomsound.h:40
CAnimation_RandomSound()
Definition: animation_randomsound.h:43