30 #ifndef SPELL_AREAADJUSTVITAL_H
31 #define SPELL_AREAADJUSTVITAL_H
47 virtual void Parse(lua_State *l,
int startIndex,
int endIndex);
59 #endif // SPELL_AREAADJUSTVITAL_H
virtual int Cast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &goalPos)
Definition: spell_areaadjustvital.cpp:72
Definition: spell_areaadjustvital.h:41
The big unit structure.
Definition: unit.h:119
Spell_AreaAdjustVital()
Definition: spell_areaadjustvital.h:44
virtual void Parse(lua_State *l, int startIndex, int endIndex)
Definition: spell_areaadjustvital.cpp:41