_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <network.h>
Public Attributes | |
std::string | localHost |
unsigned int | localPort |
Local network address to use. More... | |
unsigned int | gameCyclesPerUpdate |
Local network port to use. More... | |
unsigned int | NetworkLag |
Network update each # game cycles. More... | |
unsigned int | timeoutInS |
Network lag (# update cycles) More... | |
Static Public Attributes | |
static const int | defaultPort = 6660 |
Number of seconds until player times out. More... | |
network.cpp - The network. | |
static CNetworkParameter | Instance |
Default communication port. More... | |
CNetworkParameter () | |
void | FixValues () |
CNetworkParameter::CNetworkParameter | ( | ) |
void CNetworkParameter::FixValues | ( | ) |
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static |
Number of seconds until player times out.
unsigned int CNetworkParameter::gameCyclesPerUpdate |
Local network port to use.
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static |
Default communication port.
std::string CNetworkParameter::localHost |
unsigned int CNetworkParameter::localPort |
Local network address to use.
unsigned int CNetworkParameter::NetworkLag |
Network update each # game cycles.
unsigned int CNetworkParameter::timeoutInS |
Network lag (# update cycles)