_________ __                 __
        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

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NetworkState Struct Reference

Public Member Functions

void Clear ()
 

Public Attributes

unsigned char State
 
unsigned short MsgCnt
 Menu: ConnectState. More...
 
unsigned long LastFrame
 Menu: Counter for state msg of same type (detect unreachable) More...
 

Detailed Description

Connect state information of network systems active in current game.

Member Function Documentation

void NetworkState::Clear ( )
inline

Member Data Documentation

unsigned long NetworkState::LastFrame

Menu: Counter for state msg of same type (detect unreachable)

unsigned short NetworkState::MsgCnt

Menu: ConnectState.

unsigned char NetworkState::State

The documentation for this struct was generated from the following file:
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
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