_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <animation.h>
Public Member Functions | |
CAnimations () | |
~CAnimations () | |
Static Public Member Functions | |
actions.cpp - The actions. | |
static void | SaveUnitAnim (CFile &file, const CUnit &unit) |
static void | LoadUnitAnim (lua_State *l, CUnit &unit, int luaIndex) |
static void | LoadWaitUnitAnim (lua_State *l, CUnit &unit, int luaIndex) |
Public Attributes | |
CAnimation * | Attack |
CAnimation * | RangedAttack |
CAnimation * | Build |
CAnimation * | Death [ANIMATIONS_DEATHTYPES+1] |
CAnimation * | Harvest [MaxCosts] |
CAnimation * | Move |
CAnimation * | Repair |
CAnimation * | Research |
CAnimation * | SpellCast |
CAnimation * | Start |
CAnimation * | Still |
CAnimation * | Train |
CAnimation * | Upgrade |
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inline |
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inline |
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static |
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static |
CAnimation* CAnimations::Attack |
CAnimation* CAnimations::Build |
CAnimation* CAnimations::Death[ANIMATIONS_DEATHTYPES+1] |
CAnimation* CAnimations::Harvest[MaxCosts] |
CAnimation* CAnimations::Move |
CAnimation* CAnimations::RangedAttack |
CAnimation* CAnimations::Repair |
CAnimation* CAnimations::Research |
CAnimation* CAnimations::SpellCast |
CAnimation* CAnimations::Start |
CAnimation* CAnimations::Still |
CAnimation* CAnimations::Train |
CAnimation* CAnimations::Upgrade |