30 #ifndef SPELL_SPAWNPORTAL_H
31 #define SPELL_SPAWNPORTAL_H
47 virtual void Parse(lua_State *l,
int startIndex,
int endIndex);
58 #endif // SPELL_SPAWNPORTAL_H
virtual int Cast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &goalPos)
Definition: spell_spawnportal.cpp:77
Spell_SpawnPortal()
Definition: spell_spawnportal.h:44
The big unit structure.
Definition: unit.h:119
Definition: unittype.h:467
virtual void Parse(lua_State *l, int startIndex, int endIndex)
Definition: spell_spawnportal.cpp:40
Definition: spell_spawnportal.h:41