30 #ifndef ANIMATION_ROTATE_H
31 #define ANIMATION_ROTATE_H
43 virtual void Action(
CUnit &unit,
int &move,
int scale)
const;
44 virtual void Init(
const char *s, lua_State *l);
47 std::string rotateStr;
54 #endif // ANIMATION_ROTATE_H
CAnimation_Rotate()
Definition: animation_rotate.h:41
virtual void Action(CUnit &unit, int &move, int scale) const
Definition: animation_rotate.cpp:55
Definition: animation.h:93
The big unit structure.
Definition: unit.h:119
void UnitRotate(CUnit &unit, int rotate)
Definition: animation_rotate.cpp:49
Definition: animation.h:63
virtual void Init(const char *s, lua_State *l)
Definition: animation_rotate.cpp:73
Definition: animation_rotate.h:38