_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <animation_exactframe.h>
Public Member Functions | |
CAnimation_ExactFrame () | |
animation_exactframe.cpp - The animation ExactFrame. | |
virtual void | Action (CUnit &unit, int &move, int scale) const |
virtual void | Init (const char *s, lua_State *l) |
int | ParseAnimInt (const CUnit *unit) const |
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CAnimation (AnimationType type) | |
virtual | ~CAnimation () |
Additional Inherited Members | |
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const AnimationType | Type |
CAnimation * | Next |
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inline |
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virtual |
Implements CAnimation.
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virtual |
Reimplemented from CAnimation.
int CAnimation_ExactFrame::ParseAnimInt | ( | const CUnit * | unit | ) | const |