#include <string.h>
#include "util.h"
Go to the source code of this file.
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#define | UNUSED(var) (var) |
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#define | PRINTF_VAARG_ATTRIBUTE(a, b) |
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#define | _C_ , |
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#define | PrintFunction() PrintLocation(__FILE__, __LINE__, __func__); |
| Print function in debug macros. More...
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#define | Assert(cond) do { if (EnableAssert && !(cond)) { AbortAt(__FILE__, __LINE__, __func__, #cond); }} while (0) |
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#define | DebugPrint(args) do { if (EnableDebugPrint) { PrintFunction(); PrintOnStdOut(args); } } while (0) |
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#define | PlayerMax 16 |
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#define | UnitTypeMax 2048 |
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#define | UpgradeMax 2048 |
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#define | MAX_RACES 8 |
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#define | FRAMES_PER_SECOND 30 |
| Frames per second to display (original 30-40) More...
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#define | CYCLES_PER_SECOND 30 |
| Game cycles per second to simulate (original 30-40) More...
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bool | EnableDebugPrint |
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bool | EnableAssert |
| if enabled, print the debug messages More...
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bool | EnableUnitDebug |
| if enabled, halt on assertion failures More...
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const char | NameLine [] |
| Text string: Name, Version, Copyright. More...
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std::string | StratagusLibPath |
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std::string | MenuRace |
| Location of stratagus data. More...
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unsigned long | GameCycle |
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unsigned long | FastForwardCycle |
| Game simulation cycle counter. More...
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void | PrintLocation (const char *file, int line, const char *funcName) |
| if enabled, a unit info dump will be created More...
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void | AbortAt (const char *file, int line, const char *funcName, const char *conditionStr) |
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void | PrintOnStdOut (const char *format,...) |
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char * | new_strdup (const char *str) |
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void | Exit (int err) |
| Game Replay Fast Forward Counter. More...
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void | ExitFatal (int err) |
| Exit. More...
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void | UpdateDisplay () |
| Exit with fatal error. More...
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void | DrawMapArea () |
| Game display update. More...
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void | GameMainLoop () |
| Draw the map area. More...
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int | stratagusMain (int argc, char **argv) |
| Game main loop. More...
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This simulates vararg macros. Example: DebugPrint("Test %d %d\n" C 1 C 2);
#define Assert |
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cond | ) |
do { if (EnableAssert && !(cond)) { AbortAt(__FILE__, __LINE__, __func__, #cond); }} while (0) |
Assert a condition. If cond is not true abort with file,line.
#define CYCLES_PER_SECOND 30 |
Game cycles per second to simulate (original 30-40)
Print debug information with function name.
#define FRAMES_PER_SECOND 30 |
Frames per second to display (original 30-40)
#define PRINTF_VAARG_ATTRIBUTE |
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a, |
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b |
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#define PrintFunction |
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PrintLocation(__FILE__, __LINE__, __func__); |
Print function in debug macros.
#define UNUSED |
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var | ) |
(var) |
void AbortAt |
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const char * |
file, |
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int |
line, |
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const char * |
funcName, |
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const char * |
conditionStr |
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Game display update.
Draw map area
Game Replay Fast Forward Counter.
Exit the game.
- Parameters
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err | Error code to pass to shell. |
void ExitFatal |
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int |
err | ) |
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Exit.
Do a fatal exit. Called on out of memory or crash.
- Parameters
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err | Error code to pass to shell. |
Draw the map area.
Game main loop.
Unit actions. Missile actions. Players (AI). Cyclic events (color cycle,...) Display update. Input/Network/Sound.
char* new_strdup |
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const char * |
str | ) |
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inline |
void PrintLocation |
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const char * |
file, |
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int |
line, |
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const char * |
funcName |
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) |
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if enabled, a unit info dump will be created
void PrintOnStdOut |
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const char * |
format, |
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... |
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int stratagusMain |
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int |
argc, |
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char ** |
argv |
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Game main loop.
The main program: initialise, parse options and arguments.
- Parameters
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argc | Number of arguments. |
argv | Vector of arguments. |
Exit with fatal error.
Display update.
This functions updates everything on screen. The map, the gui, the cursors.
if enabled, print the debug messages
- Todo:
Needs code cleanup.
Needs compatibility checks.
Needs error message unification.
if enabled, halt on assertion failures
unsigned long FastForwardCycle |
Game simulation cycle counter.
Location of stratagus data.
Location of stratagus data.
Text string: Name, Version, Copyright.
Text string: Name, Version, Copyright.
Name, Version, Copyright
std::string StratagusLibPath |
(C) Copyright 1998-2012 by The