29 #ifndef SPELL_LUACALLBACK_H
30 #define SPELL_LUACALLBACK_H
49 virtual void Parse(lua_State *l,
int startIndex,
int endIndex);
57 #endif // SPELL_LUACALLBACK_H
~Spell_LuaCallback()
Definition: spell_luacallback.h:46
The big unit structure.
Definition: unit.h:119
virtual void Parse(lua_State *l, int startIndex, int endIndex)
Definition: spell_luacallback.cpp:40
virtual int Cast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &goalPos)
Definition: spell_luacallback.cpp:59
Definition: luacallback.h:38
Spell_LuaCallback()
Definition: spell_luacallback.h:45
Definition: spell_luacallback.h:42