_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <settings.h>
Public Attributes | |
int | NetGameType |
SettingsPresets | Presets [PlayerMax] |
Multiplayer or single player. More... | |
int | Resources |
int | NumUnits |
Preset resource factor. More... | |
int | Opponents |
Preset # of units. More... | |
int | Difficulty |
Preset # of ai-opponents. More... | |
int | GameType |
Terrain type (summer,winter,...) More... | |
bool | NoFogOfWar |
Game type (melee, free for all,...) More... | |
bool | Inside |
No fog of war. More... | |
int | RevealMap |
If game uses interior tileset. More... | |
int | MapRichness |
Reveal map. More... | |
Settings structure
This structure one day should contain all common game settings, in-game, or pre-start, and the individual (per player) presets. This allows central maintenance, easy (network-)negotiation, simplifies load/save/reinitialization, etc...
int Settings::Difficulty |
Preset # of ai-opponents.
int Settings::GameType |
Terrain type (summer,winter,...)
bool Settings::Inside |
No fog of war.
int Settings::MapRichness |
Reveal map.
int Settings::NetGameType |
bool Settings::NoFogOfWar |
Game type (melee, free for all,...)
int Settings::NumUnits |
Preset resource factor.
int Settings::Opponents |
Preset # of units.
SettingsPresets Settings::Presets[PlayerMax] |
Multiplayer or single player.
int Settings::Resources |
int Settings::RevealMap |
If game uses interior tileset.