_________ __                 __
        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
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Macros | Functions | Variables
shaders.h File Reference

Go to the source code of this file.

Macros

#define MAX_SHADERS   5
 

Functions

bool LoadShaders (int direction, char *shadernameOut)
 
bool LoadShaderExtensions ()
 
void SetupFramebuffer ()
 
void RenderFramebufferToScreen ()
 

Variables

PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebuffer
 
GLuint fullscreenFramebuffer
 
unsigned ShaderIndex
 

Macro Definition Documentation

#define MAX_SHADERS   5

Function Documentation

bool LoadShaderExtensions ( )
bool LoadShaders ( int  direction,
char *  shadernameOut 
)
void RenderFramebufferToScreen ( )
void SetupFramebuffer ( )

Variable Documentation

GLuint fullscreenFramebuffer
PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebuffer
unsigned ShaderIndex
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
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