30 #ifndef __ACTION_FOLLOW_H__
31 #define __ACTION_FOLLOW_H__
65 #endif // !__ACTION_FOLLOW_H__
Definition: action_follow.h:37
virtual bool IsValid() const
Definition: action_follow.cpp:118
T y
Definition: vec2i.h:43
static COrder * NewActionFollow(CUnit &dest)
Definition: action_follow.cpp:65
The big unit structure.
Definition: unit.h:119
Definition: viewport.h:63
virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const
Definition: action_follow.cpp:123
COrder_Follow()
Definition: action_follow.h:41
T x
Definition: vec2i.h:42
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit)
Definition: action_follow.cpp:99
virtual void Execute(CUnit &unit)
Definition: action_follow.cpp:157
virtual void Save(CFile &file, const CUnit &unit) const
Definition: action_follow.cpp:81
virtual void UpdatePathFinderData(PathFinderInput &input)
Definition: action_follow.cpp:138
virtual COrder_Follow * Clone() const
Definition: action_follow.h:47
unit stands ground
Definition: actions.h:54