Here is a list of all class members with links to the classes they belong to:
- n -
- n
: CDecoVarStaticSprite
- N
: NumberDesc
- n
: StringDesc
- Name
: CAiType
, CPlayer
, CTileset
, CUnitInfoPanel
, CUnitType
, CUpgrade
, CursorConfig
, DecoSpriteType
- name
: FileList
- Name
: IconConfig
, LabelsLaterStruct
, LabelsStruct
, MissileConfig
- name
: Mng
- Name
: MPPlayer
, PlayerRace
, Session
, SoundConfig
, SpellType
- NearReachableTerrainFinder()
: NearReachableTerrainFinder
- Needed
: PlayerAi
- NeededMask
: PlayerAi
- needmask
: cnode
- NeedSupply
: PlayerAi
- NetGameType
: Settings
- Network
: FullReplay
- NetworkDiplomacyButton
: CUserInterface
- NetworkEvent
: EventCallback
- NetworkLag
: CNetworkParameter
- NetworkMenuButton
: CUserInterface
- Neutral
: CUnitType
- NeutralMinimapColorRGB
: CUnitType
- New()
: CFont
, CFontColor
, CGraphic
, CIcon
, CPlayerColorGraphic
, CUpgrade
- NewActionAttack()
: COrder
- NewActionAttackGround()
: COrder
- NewActionBoard()
: COrder
- NewActionBuild()
: COrder
- NewActionBuilt()
: COrder
- NewActionDefend()
: COrder
- NewActionDie()
: COrder
- NewActionFollow()
: COrder
- NewActionMove()
: COrder
- NewActionPatrol()
: COrder
- NewActionRepair()
: COrder
- NewActionResearch()
: COrder
- NewActionResource()
: COrder
- NewActionReturnGoods()
: COrder
- NewActionSpellCast()
: COrder
- NewActionStandGround()
: COrder
- NewActionStill()
: COrder
- NewActionTrain()
: COrder
- NewActionTransformInto()
: COrder
- NewActionUnload()
: COrder
- NewActionUpgradeTo()
: COrder
- NewOrder
: CUnit
- NewRallyPoint()
: AiForce
- Next
: CAnimation
, CConstructionFrame
, DependRule
, GameData
, LogEntry
, Session
- NextContained
: CUnit
- NextMissileFrame()
: Missile
- NextMissileFrameCycle()
: Missile
- nextSmokeTicks
: CChunkParticle
- NextWorker
: CUnit
- NoFogOfWar
: CMap
, Settings
- NoFow
: FullReplay
- NormalFontColor
: CUserInterface
- normalImage
: ImageButton
- NoStatusLineTooltips
: CPreference
- NotEnoughFood
: GameSound
- NotEnoughRes
: GameSound
- Notify()
: CPlayer
- NotPredicate()
: NotPredicate< Pred >
- NSprite
: CDecoVarSpriteBar
, CDecoVarStaticSprite
- Num
: CUnitType::_portrait_
, LogEntry
- num_colors()
: Image
- Number
: CSound
, StringDesc
- NumBounces
: MissileType
- NumBuildings
: CPlayer
- NumColorCycles
: CGraphic
- NumDirections
: CUnitType
, MissileType
- NumFrames
: CGraphic
- NumIf
: NumberDesc
- NumIterations
: CUnitType::_portrait_
- NumSessions
: GameData
- NumTextures
: CGraphic
- NumUnits
: FullReplay
, Settings
- NumViewports
: CUserInterface
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