_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <net_message.h>
Public Member Functions | |
CInitMessage_State () | |
const CInitMessage_Header & | GetHeader () const |
net_message.cpp - The network message code. | |
CInitMessage_State (int type, const CServerSetup &data) | |
const unsigned char * | Serialize () const |
void | Deserialize (const unsigned char *p) |
Static Public Member Functions | |
static size_t | Size () |
Public Attributes | |
CServerSetup | State |
|
inline |
CInitMessage_State::CInitMessage_State | ( | int | type, |
const CServerSetup & | data | ||
) |
void CInitMessage_State::Deserialize | ( | const unsigned char * | p | ) |
|
inline |
const unsigned char * CInitMessage_State::Serialize | ( | ) | const |
|
inlinestatic |
CServerSetup CInitMessage_State::State |