30 #ifndef SPELL_AREABOMBARDMENT_H
31 #define SPELL_AREABOMBARDMENT_H
45 StartOffsetX(0), StartOffsetY(0),
Missile(NULL) {};
48 virtual void Parse(lua_State *l,
int startIndex,
int endIndex);
61 #endif // SPELL_AREABOMBARDMENT_H
Missile on the map.
Definition: missile.h:413
The big unit structure.
Definition: unit.h:119
virtual int Cast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &goalPos)
Definition: spell_areabombardment.cpp:87
Spell_AreaBombardment()
Definition: spell_areabombardment.h:44
Base structure of missile-types.
Definition: missile.h:343
virtual void Parse(lua_State *l, int startIndex, int endIndex)
Definition: spell_areabombardment.cpp:43
Definition: spell_areabombardment.h:41