_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <string>
#include <vector>
Go to the source code of this file.
Classes | |
struct | SettingsPresets |
struct | Settings |
settings.h - The game settings headerfile. | |
#define | SettingsPresetMapDefault -1 |
#define | SettingsSinglePlayerGame 1 |
#define | SettingsMultiPlayerGame 2 |
enum | GameTypes { SettingsGameTypeMapDefault = SettingsPresetMapDefault, SettingsGameTypeMelee = 0, SettingsGameTypeFreeForAll, SettingsGameTypeTopVsBottom, SettingsGameTypeLeftVsRight, SettingsGameTypeManVsMachine, SettingsGameTypeManTeamVsMachine } |
Settings | GameSettings |
void | ShowStats () |
Game settings. More... | |
void | CreateGame (const std::string &filename, CMap *map) |
Create a game. More... | |
void | InitSettings () |
Init Setting to default values. More... | |
#define SettingsMultiPlayerGame 2 |
#define SettingsPresetMapDefault -1 |
#define SettingsSinglePlayerGame 1 |
Single or multiplayer settings
enum GameTypes |
void CreateGame | ( | const std::string & | filename, |
CMap * | map | ||
) |
Create a game.
CreateGame.
Load map, graphics, sounds, etc
filename | map filename |
map | map loaded |
void InitSettings | ( | ) |
Init Setting to default values.
Init Game Setting to default values
void ShowStats | ( | ) |
Game settings.
Show stats
Settings GameSettings |