Here is a list of all file members with links to the files they belong to:
- c -
- CacheNotSet
: astar.cpp
- CalculateDamage()
: missile.h
, missile.cpp
- CalculateDamageStats()
: missile.cpp
- CalculateMaxIconSize()
: editloop.cpp
- calculateScreenPos()
: chunkparticle.cpp
- CalculateStereo()
: sound.cpp
- CalculateVisibleIcons()
: editloop.cpp
- CalculateVolume()
: sound.h
, sound.cpp
- CallbackMusic
: sound.h
, music.cpp
- CallbackMusicOff
: sound.h
- CallbackMusicOn
: sound.h
- Callbacks
: sdl.cpp
- CallHandler()
: ui.h
, script_ui.cpp
- CallLuaNumberFunction()
: script.cpp
- CallLuaStringFunction()
: script.cpp
- CanAccessFile()
: iolib.h
, iolib.cpp
- CANATTACK_BONUS
: unit.h
- CANATTACK_INDEX
: unittype.h
- CANATTACK_KEY
: script_unittype.cpp
- CanBuildHere()
: unit.h
, build.cpp
- CanBuildOn()
: unit.h
, build.cpp
- CanBuildOnArea()
: mouse.cpp
- CanBuildUnitType()
: unit.h
, build.cpp
- CanCastSpell()
: spells.h
, spells.cpp
- CancelBuildingCostsFactor
: action_built.cpp
- CancelBuildingMode()
: interface.h
, mouse.cpp
- CancelBuilt()
: action_built.cpp
- CancelGame()
: games.cpp
, games.h
- CancelResearchCostsFactor
: action_research.cpp
- CancelTrainingCostsFactor
: action_train.cpp
- CancelUpgradeCostsFactor
: action_upgradeto.cpp
- CanHandleOrder()
: action_train.cpp
- CANHARVEST_INDEX
: unittype.h
- CANHARVEST_KEY
: script_unittype.cpp
- CanMoveToMask()
: map.h
- CanSelectMultipleUnits()
: player.h
- CanShowContent()
: mainscr.cpp
- CanShowPopupContent()
: botpanel.cpp
- CanTarget()
: unit.h
, unit.cpp
- CanTargetAir
: unittype.h
- CanTargetLand
: unittype.h
- CanTargetSea
: unittype.h
- CanTransport()
: unit.h
, unit.cpp
- CARRYRESOURCE_INDEX
: unittype.h
- CARRYRESOURCE_KEY
: script_unittype.cpp
- Ccl2Condition()
: spells.h
, script_spell.cpp
- CclActiveTypeVar()
: script.cpp
- CclActiveUnitVar()
: script.cpp
- CclAdd()
: script.cpp
- CclAddMessage()
: script_ui.cpp
- CclAddTrigger()
: trigger.cpp
- CclAiAttackWithForce()
: script_ai.cpp
- CclAiAttackWithForces()
: script_ai.cpp
- CclAiCheckForce()
: script_ai.cpp
- CclAiDebug()
: script_ai.cpp
- CclAiDebugPlayer()
: script_ai.cpp
- CclAiDump()
: script_ai.cpp
- CclAiForce()
: script_ai.cpp
- CclAiForceRole()
: script_ai.cpp
- CclAiGetRace()
: script_ai.cpp
- CclAiGetSleepCycles()
: script_ai.cpp
- CclAiNeed()
: script_ai.cpp
- CclAiPlayer()
: script_ai.cpp
- CclAiReleaseForce()
: script_ai.cpp
- CclAiResearch()
: script_ai.cpp
- CclAiSet()
: script_ai.cpp
- CclAiSetBuildDepots()
: script_ai.cpp
- CclAiSetCollect()
: script_ai.cpp
- CclAiSetReserve()
: script_ai.cpp
- CclAiSleep()
: script_ai.cpp
- CclAiUpgradeTo()
: script_ai.cpp
- CclAiWait()
: script_ai.cpp
- CclAiWaitForce()
: script_ai.cpp
- CclAiWaitForces()
: script_ai.cpp
- CclAStar()
: script_pathfinder.cpp
- CclBuildTilesetTables()
: script_map.cpp
- CclCenterMap()
: script_map.cpp
- CclChangeUnitsOwner()
: script_player.cpp
- CclCheckDependency()
: depend.cpp
- CclCommand()
: script.h
, script.cpp
- CclConcat()
: script.cpp
- CclCreateMissile()
: script_missile.cpp
- CclCreateUnit()
: script_unit.cpp
- CclDamageUnit()
: script_unit.cpp
- CclDebugPrint()
: script.cpp
- CclDefineAi()
: script_ai.cpp
- CclDefineAiHelper()
: script_ai.cpp
- CclDefineAiPlayer()
: script_ai.cpp
- CclDefineAllow()
: upgrade.cpp
- CclDefineAnimations()
: animation.cpp
- CclDefineBoolFlags()
: script_unittype.cpp
- CclDefineBurningBuilding()
: script_missile.cpp
- CclDefineButton()
: script_ui.cpp
- CclDefineButtonStyle()
: script_ui.cpp
- CclDefineConstruction()
: construct.cpp
- CclDefineCursor()
: cursor.cpp
- CclDefineDecorations()
: script_unittype.cpp
- CclDefineDefaultActions()
: game.cpp
- CclDefineDefaultIncomes()
: game.cpp
- CclDefineDefaultResourceAmounts()
: game.cpp
- CclDefineDefaultResourceMaxAmounts()
: game.cpp
- CclDefineDefaultResourceNames()
: game.cpp
- CclDefineDependency()
: depend.cpp
- CclDefineExtraDeathTypes()
: script_unittype.cpp
- CclDefineGameSounds()
: script_sound.cpp
- CclDefineMapSetup()
: script_ui.cpp
- CclDefineMissileType()
: script_missile.cpp
- CclDefineModifier()
: upgrade.cpp
- CclDefineNewRaceNames()
: script_player.cpp
- CclDefinePanelContents()
: script_ui.cpp
- CclDefinePlayerColorIndex()
: script_player.cpp
- CclDefinePlayerColors()
: script_player.cpp
- CclDefinePlayerTypes()
: script_map.cpp
- CclDefinePopup()
: script_ui.cpp
- CclDefineRaceNames()
: script_player.cpp
- CclDefineSpell()
: script_spell.cpp
- CclDefineSprites()
: unit_draw.cpp
- CclDefineTileset()
: script_map.cpp
- CclDefineUnitAllow()
: upgrade.cpp
- CclDefineUnitStats()
: script_unittype.cpp
- CclDefineUnitType()
: script_unittype.cpp
- CclDefineVariables()
: script_unittype.cpp
- CclDefineViewports()
: script_ui.cpp
- CclDiplomacy()
: script_player.cpp
- CclDiv()
: script.cpp
- CclEqual()
: script.cpp
- CclFilteredListDirectory()
: script.cpp
- CclGameInfo()
: script.cpp
- CclGetDependency()
: depend.cpp
- CclGetFogOfWar()
: script_map.cpp
- CclGetGodMode()
: game.cpp
- CclGetKeyScrollSpeed()
: script_ui.cpp
- CclGetLocalPlayerName()
: game.cpp
- CclGetMouseScrollSpeed()
: script_ui.cpp
- CclGetMouseScrollSpeedControl()
: script_ui.cpp
- CclGetMouseScrollSpeedDefault()
: script_ui.cpp
- CclGetNumUnitsAt()
: trigger.cpp
- CclGetPlayer()
: script_player.cpp
- CclGetPlayerData()
: script_player.cpp
- CclGetPos()
: script.h
- CclGetResourceByName()
: script_unit.cpp
, script_unittype.cpp
- CclGetSound()
: script_sound.cpp
- CclGetSpeedBuild()
: game.cpp
- CclGetSpeedTrain()
: game.cpp
- CclGetStratagusHomepage()
: game.cpp
- CclGetStratagusVersion()
: game.cpp
- CclGetThisPlayer()
: script_player.cpp
- CclGetTileTerrainHasFlag()
: script_map.cpp
- CclGetTileTerrainName()
: script_map.cpp
- CclGetUnit()
: script_unit.cpp
- CclGetUnitBoolFlag()
: script_unit.cpp
- CclGetUnitFromRef()
: script.h
, script_player.cpp
, script_unit.cpp
- CclGetUnits()
: script_unit.cpp
- CclGetUnitsAroundUnit()
: script_unit.cpp
- CclGetUnitType()
: unittype.h
, script_unittype.cpp
- CclGetUnitTypeData()
: script_unittype.cpp
- CclGetUnitTypeIdent()
: script_unittype.cpp
- CclGetUnitTypeName()
: script_unittype.cpp
- CclGetUnitVariable()
: script_unit.cpp
- CclGetUseOpenGL()
: script_ui.cpp
- CclGetVideoFullScreen()
: script_ui.cpp
- CclGetVideoResolution()
: script_ui.cpp
- CclGreaterThan()
: script.cpp
- CclGreaterThanOrEq()
: script.cpp
- CclGroup()
: groups.cpp
- CclIf()
: script.cpp
- CclIfNearUnit()
: trigger.cpp
- CclIfRescuedNearUnit()
: trigger.cpp
- CclInConfigFile
: script.h
, script.cpp
- CclInverseVideo()
: script.cpp
- CclKillUnit()
: script_unit.cpp
- CclKillUnitAt()
: script_unit.cpp
- CclLessThan()
: script.cpp
- CclLessThanOrEq()
: script.cpp
- CclLine()
: script.cpp
- CclListDirectory()
: script.cpp
- CclListDirsInDirectory()
: script.cpp
- CclListFilesInDirectory()
: script.cpp
- CclLoad()
: script.cpp
- CclLoadBuffer()
: script.cpp
- CclLoadTileModels()
: script_map.cpp
- CclLog()
: replay.cpp
- CclMakeSound()
: script_sound.cpp
- CclMakeSoundGroup()
: script_sound.cpp
- CclMapSound()
: script_sound.cpp
- CclMax()
: script.cpp
- CclMin()
: script.cpp
- CclMissile()
: script_missile.cpp
- CclMoveUnit()
: script_unit.cpp
- CclMul()
: script.cpp
- CclNewPlayerColors()
: script_player.cpp
- CclNoRandomPlacementMultiplayer()
: netconnect.cpp
- CclNotEqual()
: script.cpp
- CclNumIf()
: script.cpp
- CclOrderUnit()
: script_unit.cpp
- CclParseBuildQueue()
: script_ai.cpp
- CclParseContent()
: script_ui.cpp
- CclParseNumberDesc()
: script.h
, script.cpp
- CclParseOrder()
: actions.cpp
, actions.h
- CclParseOrders()
: script_unit.cpp
- CclParseStringDesc()
: script.h
, script.cpp
- CclParseTypeDesc()
: script.h
, script.cpp
- CclParseUnitDesc()
: script.h
, script.cpp
- CclPlayer()
: script_player.cpp
- CclPlayerData()
: script.cpp
- CclPlayerName()
: script.cpp
- CclPlaySound()
: script_sound.cpp
- CclPresentMap()
: script_ui.cpp
- CclRand()
: script.cpp
- CclRemoveUnit()
: script_unit.cpp
- CclReplayLog()
: replay.cpp
- CclResourcesMultiBuildersMultiplier()
: script_unit.cpp
- CclRevealMap()
: script_map.cpp
- CclRightButtonAttacks()
: script_ui.cpp
- CclRightButtonMoves()
: script_ui.cpp
- CclSavedGameInfo()
: game.cpp
- CclSavePreferences()
: script.cpp
- CclSelection()
: selection.cpp
- CclSelectSingleUnit()
: script_unit.cpp
- CclSetActiveTriggers()
: trigger.cpp
- CclSetAiType()
: script_player.cpp
- CclSetAllPlayersBuildingLimit()
: script_player.cpp
- CclSetAllPlayersTotalUnitLimit()
: script_player.cpp
- CclSetAllPlayersUnitLimit()
: script_player.cpp
- CclSetBuildingCapture()
: script_unit.cpp
- CclSetClickMissile()
: script_ui.cpp
- CclSetDamageFormula()
: script.cpp
- CclSetDamageMissile()
: script_ui.cpp
- CclSetDiplomacy()
: script_player.cpp
- CclSetEditorSelectIcon()
: script_editor.cpp
- CclSetEditorStartUnit()
: script_editor.cpp
- CclSetEditorUnitsIcon()
: script_editor.cpp
- CclSetFancyBuildings()
: script_ui.cpp
- CclSetFogOfWar()
: script_map.cpp
- CclSetFogOfWarColor()
: script_map.cpp
- CclSetFogOfWarGraphics()
: script_map.cpp
- CclSetFogOfWarOpacity()
: script_map.cpp
- CclSetForestRegeneration()
: script_map.cpp
- CclSetFullGameName()
: game.cpp
- CclSetGameCursor()
: cursor.cpp
- CclSetGameName()
: game.cpp
- CclSetGlobalSoundRange()
: script_sound.cpp
- CclSetGodMode()
: game.cpp
- CclSetGroupId()
: selection.cpp
- CclSetGroupKeys()
: script_ui.cpp
- CclSetKeyScrollSpeed()
: script_ui.cpp
- CclSetLocalPlayerName()
: game.cpp
- CclSetMaxOpenGLTexture()
: script_ui.cpp
- CclSetMaxSelectable()
: script_player.cpp
- CclSetMenuRace()
: game.cpp
- CclSetMinimapTerrain()
: script_map.cpp
- CclSetMouseScrollSpeed()
: script_ui.cpp
- CclSetMouseScrollSpeedControl()
: script_ui.cpp
- CclSetMouseScrollSpeedDefault()
: script_ui.cpp
- CclSetPlayerData()
: script_player.cpp
- CclSetResourcesHeld()
: script_unit.cpp
- CclSetRevealAttacker()
: script_unit.cpp
- CclSetSelectionStyle()
: script_ui.cpp
- CclSetSharedVision()
: script_player.cpp
- CclSetSoundRange()
: script_sound.cpp
- CclSetSpeedBuild()
: game.cpp
- CclSetSpeedResearch()
: game.cpp
- CclSetSpeedResourcesHarvest()
: game.cpp
- CclSetSpeedResourcesReturn()
: game.cpp
- CclSetSpeeds()
: game.cpp
- CclSetSpeedTrain()
: game.cpp
- CclSetSpeedUpgrade()
: game.cpp
- CclSetStartView()
: script_map.cpp
- CclSetTeleportDestination()
: script_unit.cpp
- CclSetThisPlayer()
: script_player.cpp
- CclSetTileFlags()
: script_map.cpp
- CclSetTitleScreens()
: script_ui.cpp
- CclSetTrainingQueue()
: script_unit.cpp
- CclSetUnitTypeName()
: script_unittype.cpp
- CclSetUnitVariable()
: script_unit.cpp
- CclSetUseOpenGL()
: script_ui.cpp
- CclSetUseTextureCompression()
: script_ui.cpp
- CclSetVideoFullScreen()
: script_ui.cpp
- CclSetVideoResolution()
: script_ui.cpp
- CclSetVideoSyncSpeed()
: video.cpp
- CclSetZoomNoResize()
: script_ui.cpp
- CclSharedVision()
: script_player.cpp
- CclShowMapLocation()
: script_map.cpp
- CclSlotUsage()
: script_unit.cpp
- CclSoundForName()
: script_sound.cpp
- CclSpellAction()
: script_spell.cpp
- CclSpellAutocast()
: script_spell.cpp
- CclSpellCondition()
: script_spell.cpp
- CclSpellMissileLocation()
: spell_spawnmissile.cpp
- CclStratagusLibraryPath()
: script.cpp
- CclStratagusMap()
: script_map.cpp
- CclString()
: script.cpp
- CclStringFind()
: script.cpp
- CclSub()
: script.cpp
- CclSubString()
: script.cpp
- CclTransformUnit()
: script_unit.cpp
- CclUnit()
: script_unit.cpp
- CclUnitAttackerVar()
: script.cpp
- CclUnitDefenderVar()
: script.cpp
- CclUnitName()
: script.cpp
- CclUnitType()
: script_unittype.cpp
- CclUnitTypeArray()
: script_unittype.cpp
- CclVideoTextLength()
: script.cpp
- ccs_async
: netconnect.h
- ccs_badmap
: netconnect.h
- ccs_changed
: netconnect.h
- ccs_connected
: netconnect.h
- ccs_connecting
: netconnect.h
- ccs_detaching
: netconnect.h
- ccs_disconnected
: netconnect.h
- ccs_goahead
: netconnect.h
- ccs_incompatibleengine
: netconnect.h
- ccs_incompatibleluafiles
: netconnect.h
- ccs_mapinfo
: netconnect.h
- ccs_nofreeslots
: netconnect.h
- ccs_serverquits
: netconnect.h
- ccs_started
: netconnect.h
- ccs_synced
: netconnect.h
- ccs_unreachable
: netconnect.h
- ccs_unused
: netconnect.h
- ccs_usercanceled
: netconnect.h
- CenterOnMessage()
: interface.h
, mainscr.cpp
- ChangePlayerOwner()
: unit.cpp
- ChangeSelectedUnits()
: selection.cpp
- ChangeTeamSelectedUnits()
: unit.h
, selection.cpp
- ChangeTile()
: edmap.cpp
- ChannelFinished()
: sound_server.cpp
- ChannelMap
: sound.cpp
- Channels
: sound_server.cpp
- Check()
: wav.cpp
- CheckDependByIdent()
: depend.cpp
, depend.h
- CheckDependByRule()
: depend.cpp
- CheckDependByType()
: depend.h
, depend.cpp
- CheckedCanMoveToMask()
: map.h
, map.cpp
- CheckExtraParameter
: cmd.cpp
- CheckLimit()
: action_build.cpp
- CheckMusicFinished()
: sound.h
, music.cpp
- CheckObstaclesBetweenTiles()
: unit_find.h
, unit_find.cpp
- CheckPlayerThatTimeOut()
: network.cpp
- CheckVersions()
: netconnect.cpp
- CheckViewportMode()
: ui.h
, ui.cpp
- ChooseRandomUnexploredPositionNear()
: ai_plan.cpp
- ChooseSample()
: sound.cpp
- ChooseUnitVoiceSound()
: sound.cpp
- CL_OPEN_READ
: iolib.h
- CL_OPEN_WRITE
: iolib.h
- CL_png_read_data()
: png.cpp
- CL_WRITE_BZ2
: iolib.h
- CL_WRITE_GZ
: iolib.h
- clamp()
: util.h
- CleanAi()
: ai.cpp
, ai.h
- CleanButtons()
: interface.h
, botpanel.cpp
- CleanConstructions()
: construct.h
, construct.cpp
- CleanCursors()
: cursor.cpp
, cursor.h
- CleanDecorations()
: unit.h
, unit_draw.cpp
- CleanDependencies()
: depend.cpp
, depend.h
- CleanFluidSynth()
: sound_server.h
, fluidsynth.cpp
- CleanFonts()
: font.cpp
, font.h
- CleanGame()
: editloop.cpp
, game.cpp
- CleanGame_Lua()
: game.cpp
- CleanGroups()
: unit.h
, groups.cpp
- CleanIcons()
: icons.h
, icons.cpp
- CleanMessages()
: interface.h
, mainscr.cpp
- CleanMissiles()
: missile.h
, missile.cpp
- CleanMissileTypes()
: missile.h
, missile.cpp
- CleanModules()
: loadgame.cpp
, game.h
- CleanPlayers()
: player.h
, player.cpp
- CleanReplayLog()
: replay.cpp
, replay.h
- CleanSelections()
: unit.h
, selection.cpp
- CleanSpells()
: spells.h
, spells.cpp
- CleanTriggers()
: trigger.cpp
, trigger.h
- CleanUnits()
: unit.h
, unit.cpp
- CleanUnitTypes()
: unittype.h
, unittype.cpp
- CleanUpgrades()
: upgrade.h
, upgrade.cpp
- CleanupOutput()
: stratagus.cpp
- CleanUserInterface()
: ui.h
, ui.cpp
- ClearAllColorCyclingRange()
: video.h
, video.cpp
- ClearGroup()
: unit.h
, groups.cpp
- ClearNewAction()
: command.cpp
- ClearSavedAction()
: command.cpp
- CLF_TYPE_BZIP2
: iolib.h
- CLF_TYPE_GZIP
: iolib.h
- CLF_TYPE_INVALID
: iolib.h
- CLF_TYPE_PLAIN
: iolib.h
- ClickedMouseState
: interface.cpp
- ClickMissile
: ui.h
, script_ui.cpp
- Client
: netconnect.cpp
- CLIENT_IS_DEAD
: netconnect.cpp
- CLIENT_LIVE_BEAT
: netconnect.cpp
- CliMapName
: stratagus.cpp
, title.cpp
, tolua.cpp
- CLIP_RECTANGLE
: intern_video.h
- CLIP_RECTANGLE_OFS
: intern_video.h
- ClipCodeAbove
: linedraw.cpp
- ClipCodeBelow
: linedraw.cpp
- ClipCodeInside
: linedraw.cpp
- ClipCodeLeft
: linedraw.cpp
- ClipCodeRight
: linedraw.cpp
- ClipMixToStereo16()
: sound_server.cpp
- Clips
: video.cpp
- ClipViewport()
: ui.cpp
- ClipX1
: intern_video.h
, video.cpp
- ClipX2
: video.cpp
, intern_video.h
- ClipY1
: video.cpp
, intern_video.h
- ClipY2
: video.cpp
, intern_video.h
- CloseSet
: astar.cpp
- CloseSetSize
: astar.cpp
- ClosestFreeDropZone()
: action_unload.cpp
- ClosestFreeDropZone_internal()
: action_unload.cpp
- CmpWorkers()
: ai_resource.cpp
- cnode_cmp()
: ai_resource.cpp
- COAST_TILE
: edmap.cpp
- COLLECT_RESOURCES_INTERVAL
: ai_resource.cpp
- COLOR_CYCLE_SPEED
: video.cpp
- ColorBlack
: video.h
, video.cpp
- ColorBlue
: video.cpp
, video.h
- ColorCycle()
: video.cpp
, video.h
- ColorCycleSurface()
: video.cpp
, intern_video.h
- ColorCycleSurface_Reverse()
: video.cpp
- ColorDarkGray
: video.h
, video.cpp
- ColorDarkGreen
: video.h
, video.cpp
- ColorGray
: video.cpp
, video.h
- ColorGreen
: video.h
, video.cpp
- ColorLightBlue
: video.cpp
, video.h
- ColorLightGray
: video.h
, video.cpp
- ColorOrange
: video.cpp
, video.h
- ColorRed
: video.h
, video.cpp
- ColorWhite
: video.h
, video.cpp
- ColorYellow
: video.h
, video.cpp
- CommandAttack()
: commands.h
, command.cpp
- CommandAttackGround()
: commands.h
, command.cpp
- CommandAutoRepair()
: command.cpp
, commands.h
- CommandAutoSpellCast()
: commands.h
, command.cpp
- CommandBoard()
: command.cpp
, commands.h
- CommandBuildBuilding()
: commands.h
, command.cpp
- CommandCancelResearch()
: commands.h
, command.cpp
- CommandCancelTraining()
: commands.h
, command.cpp
- CommandCancelUpgradeTo()
: commands.h
, command.cpp
- CommandDefend()
: commands.h
, command.cpp
- CommandDiplomacy()
: command.cpp
, commands.h
- CommandDismiss()
: commands.h
, command.cpp
- CommandFollow()
: commands.h
, command.cpp
- CommandKey()
: interface.cpp
- CommandKey_Group()
: interface.cpp
- CommandKey_MapPosition()
: interface.cpp
- CommandLog()
: replay.cpp
, replay.h
- CommandLogDisabled
: replay.cpp
, replay.h
- CommandMove()
: command.cpp
, commands.h
- CommandPatrolUnit()
: command.cpp
, commands.h
- CommandQuit()
: command.cpp
, commands.h
- CommandRepair()
: command.cpp
, commands.h
- CommandResearch()
: commands.h
, command.cpp
- CommandResource()
: command.cpp
, commands.h
- CommandResourceLoc()
: commands.h
, command.cpp
- CommandReturnGoods()
: command.cpp
, commands.h
- CommandSharedVision()
: command.cpp
, commands.h
- CommandsIn
: network.cpp
- CommandSpellCast()
: command.cpp
, commands.h
- CommandStandGround()
: commands.h
, command.cpp
- CommandStopUnit()
: command.cpp
, commands.h
- CommandTrainUnit()
: commands.h
, command.cpp
- CommandTransformIntoType()
: commands.h
, command.cpp
- CommandUnload()
: command.cpp
, commands.h
- CommandUpgradeTo()
: commands.h
, command.cpp
- CompareEq()
: trigger.cpp
- CompareFunction
: trigger.cpp
- CompareGr()
: trigger.cpp
- CompareGrEq()
: trigger.cpp
- CompareLe()
: trigger.cpp
- CompareLeEq()
: trigger.cpp
- CompareNEq()
: trigger.cpp
- ConcatTableString()
: script.cpp
- Cond
: sound_server.cpp
- CONDITION_FALSE
: spells.h
- CONDITION_ONLY
: spells.h
- CONDITION_TRUE
: spells.h
- CONSOLE_MODE_NOT_ROOT
: stratagus-game-launcher.h
- ConstructionByIdent()
: construct.h
, construct.cpp
- ConstructionCclRegister()
: construct.cpp
, construct.h
- ConstructionFileConstruction
: construct.h
- ConstructionFileMain
: construct.h
- ConstructionFileType
: construct.h
- Constructions
: construct.cpp
- Containers
: game.cpp
- convertKey()
: font.cpp
, widget.cpp
- ConvertLE16
: myendian.h
- ConvertLE32
: myendian.h
- ConvertToStereo32()
: sound_server.cpp
- ConvertUnitTypeTo()
: upgrade.cpp
- COPYRIGHT
: version.h
- COrderPtr
: actions.h
, unit.h
- CorrectWallDirections()
: unit.cpp
, unit.h
- CorrectWallNeighBours()
: unit.h
, unit.cpp
- Cost4
: upgrade_structs.h
- Cost5
: upgrade_structs.h
- Cost6
: upgrade_structs.h
- CostMoveTo()
: astar.cpp
- CostMoveToCache
: astar.cpp
- CostMoveToCacheCleanUp()
: astar.cpp
- CostMoveToCallBack_Default()
: astar.cpp
- CostType
: upgrade_structs.h
- COWARD_INDEX
: unittype.h
- COWARD_KEY
: script_unittype.cpp
- CreateDumpFile()
: stratagus.cpp
- CreateFileWriter()
: iolib.cpp
, iolib.h
- CreateGame()
: settings.h
, games.cpp
, game.cpp
, games.h
- CreateMinimapTexture()
: minimap.cpp
- CreatePlayer()
: player.cpp
, player.h
- CurrentButtonLevel
: interface.h
, botpanel.cpp
- CurrentButtons
: ui.h
, botpanel.cpp
- CurrentFile
: mikmod.cpp
- CurrentMapPath
: map.h
, map.cpp
- CurrentReplay
: replay.cpp
- CurrentViewport
: unit.h
, unit_draw.cpp
- CursorAction
: cursor.h
, cursor.cpp
- CursorAnimate()
: cursor.h
, cursor.cpp
- CursorBuilding
: cursor.cpp
, cursor.h
- CursorByIdent()
: cursor.cpp
, cursor.h
- CursorCclRegister()
: cursor.cpp
, cursor.h
- CursorOn
: mouse.cpp
, interface.h
- CursorOnButton
: interface.h
- CursorOnMap
: interface.h
- CursorOnMinimap
: interface.h
- CursorOnScrollDown
: interface.h
- CursorOnScrollLeft
: interface.h
- CursorOnScrollLeftDown
: interface.h
- CursorOnScrollLeftUp
: interface.h
- CursorOnScrollRight
: interface.h
- CursorOnScrollRightDown
: interface.h
- CursorOnScrollRightUp
: interface.h
- CursorOnScrollUp
: interface.h
- CursorOnUnknown
: interface.h
- CursorScreenPos
: cursor.h
, cursor.cpp
- CursorStartMapPos
: cursor.cpp
, cursor.h
- CursorStartScreenPos
: cursor.h
, cursor.cpp
- CursorState
: cursor.h
, cursor.cpp
- CursorStatePieMenu
: cursor.h
- CursorStatePoint
: cursor.h
- CursorStateRectangle
: cursor.h
- CursorStates
: cursor.h
- CursorStateSelect
: cursor.h
- CursorValue
: cursor.h
, cursor.cpp
- CustomCursor
: cursor.h
, cursor.cpp
- CYCLES_PER_SECOND
: stratagus.h
- CycleViewportMode()
: ui.cpp
, ui.h
(C) Copyright 1998-2012 by The