_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <net_message.h>
Public Member Functions | |
CNetworkSelection () | |
net_message.cpp - The network message code. | |
size_t | Serialize (unsigned char *buf) const |
size_t | Deserialize (const unsigned char *buf) |
size_t | Size () const |
Public Attributes | |
uint16_t | player |
std::vector< uint16_t > | Units |
Network Selection Update
|
inline |
size_t CNetworkSelection::Deserialize | ( | const unsigned char * | buf | ) |
size_t CNetworkSelection::Serialize | ( | unsigned char * | buf | ) | const |
size_t CNetworkSelection::Size | ( | ) | const |
uint16_t CNetworkSelection::player |
std::vector<uint16_t> CNetworkSelection::Units |