_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <particle.h>
Public Member Functions | |
smokeparticle.cpp - The smoke particle. | |
CSmokeParticle (CPosition position, GraphicAnimation *animation, float speedx=0, float speedy=-22.0f, int drawlevel=0) | |
virtual | ~CSmokeParticle () |
virtual bool | isVisible (const CViewport &vp) const |
virtual void | draw () |
virtual void | update (int ticks) |
virtual CParticle * | clone () |
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CParticle (CPosition position, int drawlevel=0) | |
virtual | ~CParticle () |
void | destroy () |
bool | isDestroyed () |
int | getDrawLevel () const |
void | setDrawLevel (int value) |
Protected Attributes | |
GraphicAnimation * | puff |
struct { | |
float x | |
float y | |
} | speedVector |
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CPosition | pos |
bool | destroyed |
int | drawLevel |
CSmokeParticle::CSmokeParticle | ( | CPosition | position, |
GraphicAnimation * | animation, | ||
float | speedx = 0 , |
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float | speedy = -22.0f , |
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int | drawlevel = 0 |
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) |
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virtual |
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virtual |
Implements CParticle.
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virtual |
Implements CParticle.
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protected |
struct { ... } CSmokeParticle::speedVector |
float CSmokeParticle::x |
float CSmokeParticle::y |