Here is a list of all file members with links to the files they belong to:
- s -
- Sample
: sound_server.cpp
- SampleIsPlaying()
: sound_server.h
, sound_server.cpp
- SaveAi()
: ai.cpp
, ai.h
- SaveAiPlayer()
: ai.cpp
- SAVECARGO_INDEX
: unittype.h
- SAVECARGO_KEY
: script_unittype.cpp
- SavedMapPosition
: interface.cpp
- SaveFullLog()
: replay.cpp
- SaveGame()
: savegame.cpp
, game.h
- SaveGameLoading
: loadgame.cpp
, game.h
- SaveGameSettings()
: game.h
, game.cpp
- SaveGlobal()
: script.h
, script.cpp
- SaveGroups()
: unit.h
, groups.cpp
- SaveMapPNG()
: video.h
, png.cpp
- SaveMissiles()
: missile.h
, missile.cpp
- SavePixelPos()
: missile.cpp
- SavePlayers()
: player.h
, player.cpp
- SavePreferences()
: script.h
, script.cpp
- SaveReplay()
: tolua.cpp
, replay.cpp
- SaveReplayList()
: replay.cpp
, replay.h
- SaveScreenshotPNG()
: video.h
, png.cpp
- SaveSelection()
: unit.h
, selection.cpp
- SaveSelections()
: unit.h
, selection.cpp
- SaveStratagusMap()
: game.cpp
, map.h
- SaveTriggers()
: trigger.cpp
, trigger.h
- SaveUnit()
: unit.h
, unit_save.cpp
- SaveUnitStats()
: unittype.cpp
- SaveUnitTypes()
: unittype.h
, unittype.cpp
- SaveUpgrades()
: upgrade.h
, upgrade.cpp
- SaveUserInterface()
: ui.h
, ui.cpp
- SaveViewports()
: ui.cpp
- SCALE_PRECISION
: minimap.cpp
- ScoreCost
: upgrade_structs.h
- Screenshot()
: interface.cpp
- ScriptRegister()
: script.h
, script.cpp
- SCRIPTS_PATH
: stratagus-game-launcher.h
- ScriptSetUseHPForXp()
: game.cpp
- SCROLL_DOWN
: interface.cpp
- SCROLL_LEFT
: interface.cpp
- SCROLL_RIGHT
: interface.cpp
- SCROLL_UP
: interface.cpp
- ScrollDown
: interface.h
- ScrollLeft
: interface.h
- ScrollLeftDown
: interface.h
- ScrollLeftUp
: interface.h
- ScrollNone
: interface.h
- ScrollRight
: interface.h
- ScrollRightDown
: interface.h
- ScrollRightUp
: interface.h
- ScrollUp
: interface.h
- SdlDoEvent()
: sdl.cpp
- SdlGetGrabMouse()
: video.h
, sdl.cpp
- SdlKey2Str()
: video.h
, sdl.cpp
- SdlLockScreen()
: sdl.cpp
, video.cpp
- SdlUnlockScreen()
: sdl.cpp
, video.cpp
- SEAUNIT_INDEX
: unittype.h
- SEAUNIT_KEY
: script_unittype.cpp
- Seek()
: mikmod.cpp
- Select()
: unit_find.h
, unit_find.cpp
- SELECT_ALL
: unittype.h
- SELECTABLE_BY_RECTANGLE_ONLY
: unittype.h
- SELECTABLEBYRECTANGLE_INDEX
: unittype.h
- SELECTABLEBYRECTANGLE_KEY
: script_unittype.cpp
- SelectAirUnitsInRectangle()
: unit.h
, selection.cpp
- SelectAroundUnit()
: unit_find.h
, unit_find.cpp
- SelectButton
: editloop.cpp
- Selected
: unit.h
, selection.cpp
- SelectedUnitChanged()
: interface.h
, unit.h
, script_ui.cpp
- SelectFixed()
: unit_find.h
, unit_find.cpp
- SelectGroundUnitsInRectangle()
: unit.h
, selection.cpp
- SelectGroup()
: unit.h
, selection.cpp
- SelectGroupFromUnit()
: unit.h
, selection.cpp
- SelectionCclRegister()
: unit.h
, selection.cpp
- SelectionChanged()
: interface.h
, script_ui.cpp
- SelectionHandler
: sound.cpp
- SelectOrganicUnitsInTable()
: selection.cpp
- SelectSingleUnit()
: unit.h
, selection.cpp
- SelectSpritesInsideRectangle()
: selection.cpp
- SelectTargetUnitsOfAutoCast()
: spells.cpp
- SelectUnit()
: unit.h
, selection.cpp
- SelectUnitsByType()
: unit.h
, selection.cpp
- SelectUnitsInRectangle()
: unit.h
, selection.cpp
- Send()
: netdriver.cpp
, netdriver.h
- SendAttack()
: mouse.cpp
- SendAttackGround()
: mouse.cpp
- sendbuftype
: net_lowlevel.cpp
- SendCommand()
: mouse.cpp
- SendCommandAttack()
: commands.h
, commands.cpp
- SendCommandAttackGround()
: commands.h
, commands.cpp
- SendCommandAutoRepair()
: commands.h
, commands.cpp
- SendCommandAutoSpellCast()
: commands.h
, commands.cpp
- SendCommandBoard()
: commands.h
, commands.cpp
- SendCommandBuildBuilding()
: commands.h
, commands.cpp
- SendCommandCancelResearch()
: commands.h
, commands.cpp
- SendCommandCancelTraining()
: commands.h
, commands.cpp
- SendCommandCancelUpgradeTo()
: commands.h
, commands.cpp
- SendCommandDefend()
: commands.h
, commands.cpp
- SendCommandDiplomacy()
: commands.h
, commands.cpp
- SendCommandDismiss()
: commands.h
, commands.cpp
- SendCommandFollow()
: commands.h
, commands.cpp
- SendCommandMove()
: commands.h
, commands.cpp
- SendCommandPatrol()
: commands.h
, commands.cpp
- SendCommandRepair()
: commands.h
, commands.cpp
- SendCommandResearch()
: commands.h
, commands.cpp
- SendCommandResource()
: commands.h
, commands.cpp
- SendCommandResourceLoc()
: commands.h
, commands.cpp
- SendCommandReturnGoods()
: commands.h
, commands.cpp
- SendCommandSharedVision()
: commands.h
, commands.cpp
- SendCommandSpellCast()
: commands.h
, commands.cpp
- SendCommandStandGround()
: commands.h
, commands.cpp
- SendCommandStopUnit()
: commands.h
, commands.cpp
- SendCommandTrainUnit()
: commands.h
, commands.cpp
- SendCommandUnload()
: commands.h
, commands.cpp
- SendCommandUpgradeTo()
: commands.h
, commands.cpp
- SendMove()
: mouse.cpp
- SendPatrol()
: mouse.cpp
- SendRepair()
: mouse.cpp
- SendResource()
: mouse.cpp
- SendSpellCast()
: mouse.cpp
- sendtobuftype
: net_lowlevel.cpp
- SendUnload()
: mouse.cpp
- serialize()
: net_message.cpp
- serialize16()
: net_message.cpp
- serialize32()
: net_message.cpp
- serialize8()
: net_message.cpp
- Server
: netconnect.cpp
, netdriver.cpp
, netdriver.h
- ServerInit()
: netdriver.cpp
, netdriver.h
- ServerQuit()
: netdriver.cpp
, netdriver.h
- ServerSetupState
: netconnect.h
, netconnect.cpp
- SetAStarFixedUnitCrossingCost()
: pathfinder.h
, astar.cpp
- SetAStarMovingUnitCrossingCost()
: pathfinder.h
, astar.cpp
- SetAStarUnknownTerrainCost()
: pathfinder.h
, astar.cpp
- SetCallbacks()
: video.h
, sdl.cpp
- SetChannelFinishedCallback()
: sound_server.h
, sound_server.cpp
- SetChannelStereo()
: sound_server.h
, sound_server.cpp
- SetChannelVolume()
: sound_server.h
, sound_server.cpp
- SetClipping()
: video.h
, video.cpp
- SetColorCycleAll()
: video.h
, video.cpp
- SetDefaultTextColors()
: font.h
, font.cpp
- SetDoubleClickDelay()
: interface.h
, interface.cpp
- SetEffectsEnabled()
: sound_server.h
, sound_server.cpp
- SetEffectsVolume()
: sound_server.h
, sound_server.cpp
- SetGamePaused()
: game.cpp
, interface.h
- SetGameSpeed()
: game.cpp
, interface.h
- SetGrabMouse()
: ui.h
, ui.cpp
- SetGroup()
: unit.h
, groups.cpp
- SetHoldClickDelay()
: interface.h
, interface.cpp
- SetKeyScroll()
: ui.h
, ui.cpp
- SetLeaveStops()
: ui.h
, ui.cpp
- SetMapSound()
: script_unittype.cpp
, unittype.h
- SetMapStat()
: unittype.h
, script_unittype.cpp
- SetMessage()
: interface.h
, mainscr.cpp
- SetMessageEvent()
: interface.h
, mainscr.cpp
- SetMouseScroll()
: ui.h
, ui.cpp
- SetMusicEnabled()
: sound_server.h
, sound_server.cpp
- SetMusicFinishedCallback()
: sound_server.cpp
, sound_server.h
- SetMusicVolume()
: sound_server.h
, sound_server.cpp
- SetNewViewportMode()
: ui.cpp
, ui.h
- SetPlayerData()
: animation_setplayervar.cpp
- SetPlayersPalette()
: video.h
, player.cpp
- setsockopttype
: net_lowlevel.cpp
- SetSoundConfigRace()
: script_sound.cpp
- SetSoundRange()
: sound.h
, sound.cpp
- SetStreamAndFdFromStdConsole()
: SetupConsole_win32.cpp
- SetTile()
: map.h
, script_map.cpp
- SettingsGameTypeFreeForAll
: settings.h
- SettingsGameTypeLeftVsRight
: settings.h
- SettingsGameTypeManTeamVsMachine
: settings.h
- SettingsGameTypeManVsMachine
: settings.h
- SettingsGameTypeMapDefault
: settings.h
- SettingsGameTypeMelee
: settings.h
- SettingsGameTypeTopVsBottom
: settings.h
- SettingsMultiPlayerGame
: settings.h
- SettingsPresetMapDefault
: settings.h
- SettingsSinglePlayerGame
: settings.h
- SetTranslationsFiles()
: translate.h
, translate.cpp
- SetTrigger()
: trigger.cpp
, tolua.cpp
- SetupConsole()
: SetupConsole_win32.h
, SetupConsole_win32.cpp
- SetupFramebuffer()
: shaders.h
, shaders.cpp
- SetVar_ModifyTypes
: animation.h
- SetVideoSync()
: sdl.cpp
, video.h
- SetViewportMode()
: ui.h
, ui.cpp
- SetViewportModeQuad()
: ui.cpp
- SetViewportModeSingle()
: ui.cpp
- SetViewportModeSplitHoriz()
: ui.cpp
- SetViewportModeSplitHoriz3()
: ui.cpp
- SetViewportModeSplitVert()
: ui.cpp
- ShaderIndex
: shaders.h
, shaders.cpp
- SHIELD_INDEX
: unittype.h
- SHIELD_KEY
: script_unittype.cpp
- SHIELDPERMEABILITY_INDEX
: unittype.h
- SHIELDPERMEABILITY_KEY
: script_unittype.cpp
- SHIELDPIERCE_INDEX
: unittype.h
- SHIELDPIERCE_KEY
: script_unittype.cpp
- SHIELDPIERCING_INDEX
: unittype.h
- SHIELDPIERCING_KEY
: script_unittype.cpp
- ShiftMessagesEvent()
: mainscr.cpp
- SHOREBUILDING_INDEX
: unittype.h
- SHOREBUILDING_KEY
: script_unittype.cpp
- ShouldGlobalTableBeSaved()
: script.cpp
- ShouldLocalTableBeSaved()
: script.cpp
- ShowFullImage()
: tolua.cpp
, title.cpp
- ShowInput()
: interface.cpp
- ShowLoadProgress()
: ui.h
, ui.cpp
- ShowNameDelay
: unit.h
, unit_draw.cpp
- ShowNameTime
: unit.h
, unit_draw.cpp
- ShowOrder()
: unit.h
, unit_draw.cpp
- ShowOrdersCount
: unit.h
, unit_draw.cpp
- ShowStats()
: settings.h
- ShowTitleScreens()
: title.h
, title.cpp
- ShowUnitInfo()
: editloop.cpp
- ShowUnitName()
: map_draw.cpp
- SIDEATTACK_INDEX
: unittype.h
- SIDEATTACK_KEY
: script_unittype.cpp
- SIGHTRANGE_INDEX
: unittype.h
- SIGHTRANGE_KEY
: script_unittype.cpp
- SimpleChooseSample()
: sound.cpp
- SingleGameLoop()
: mainloop.cpp
- SinglePlayerReplayEachCycle()
: replay.cpp
, replay.h
- SIO_GET_INTERFACE_LIST
: net_lowlevel.cpp
- SkipFrames
: video.cpp
, video.h
- SkipGameCycle
: interface.h
, interface.cpp
- SkipSpaces
: cmd.cpp
- SLOT_INDEX
: unittype.h
- SLOT_KEY
: script_unittype.cpp
- SLOW_INDEX
: unittype.h
- SLOW_KEY
: script_unittype.cpp
- SlowFrameCounter
: video.cpp
, video.h
- SM_Damage
: animation_spawnmissile.h
- SM_None
: animation_spawnmissile.h
- SM_Pixel
: animation_spawnmissile.h
- SM_Ranged
: animation_spawnmissile.h
- SM_RelTarget
: animation_spawnmissile.h
- SM_SetDirection
: animation_spawnmissile.h
- SM_ToTarget
: animation_spawnmissile.h
- SmallFont
: font.cpp
- Socket
: net_lowlevel.h
- socklen_t
: net_lowlevel.cpp
- SOUND_BUFFER_SIZE
: sound_server.h
- SoundCclRegister()
: script_sound.h
, script_sound.cpp
, sound.h
- SoundEnabled()
: sound_server.cpp
, sound_server.h
- SoundForName()
: sound.h
, sound_id.cpp
- SoundFrequency
: music.cpp
- SoundInitialized
: sound_server.cpp
- SoundMap
: sound_id.cpp
- SpawnMissile_Flags
: animation_spawnmissile.h
- SpawnUnit_Flags
: animation_spawnunit.h
- SPEEDUP_FACTOR
: player.h
- SpellCast()
: spells.cpp
, spells.h
- SpellCclRegister()
: spells.h
, script_spell.cpp
- SpellIsAvailable()
: spells.cpp
, spells.h
- SpellTypeByIdent()
: spells.cpp
, spells.h
- SpellTypeTable
: spells.cpp
, spells.h
- SQLCreateGameDataTable
: db.cpp
- SQLCreateGamesTable
: db.cpp
- SQLCreateMapsTable
: db.cpp
- SQLCreatePlayersTable
: db.cpp
- SQLCreateRankingsTable
: db.cpp
- SQLCreateTables
: db.cpp
- square()
: util.h
- SquareDistance()
: vec2i.h
- START_ICON_X
: editloop.cpp
- START_ICON_Y
: editloop.cpp
- StartButton
: editloop.cpp
- StartEditor()
: editloop.cpp
, editor.h
- StartGame()
: games.cpp
, games.h
- StartMap()
: replay.cpp
, savegame.cpp
, tolua.cpp
, game.cpp
- StartMouseTicks
: interface.cpp
- StartReplay()
: replay.cpp
, tolua.cpp
, replay.cpp
- StartSavedGame()
: tolua.cpp
, savegame.cpp
- State_BuildFromInside
: action_build.cpp
- State_BuildFromOutside
: action_build.cpp
- State_Defending
: action_defend.cpp
- State_EnterTransporter
: action_board.cpp
- State_Init
: action_board.cpp
, action_follow.cpp
, action_defend.cpp
- State_Initialized
: action_follow.cpp
- State_MoveToLocationMax
: action_build.cpp
- State_MoveToTransporterMax
: action_board.cpp
- State_MovingToTarget
: action_defend.cpp
- State_NearOfLocation
: action_build.cpp
- State_Start
: action_build.cpp
- State_StartBuilding_Failed
: action_build.cpp
- State_TargetReached
: action_follow.cpp
- State_WaitForTransporter
: action_board.cpp
- StateCleaned
: sound_server.h
- StateInitialized
: sound_server.h
- StatePlaying
: sound_server.h
- stderrFile
: stratagus.cpp
- stdoutFile
: stratagus.cpp
- StopAllChannels()
: sound_server.cpp
, sound_server.h
- StopChannel()
: sound_server.h
, sound_server.cpp
- StopGame()
: tolua.cpp
, trigger.cpp
, results.h
- StopMusic()
: sound_server.h
, sound_server.cpp
- STORE_BOTH
: player.h
- STORE_BUILDING
: player.h
- STORE_OVERALL
: player.h
- Str2EnumUnit()
: contenttype.cpp
- Str2EnumVariable()
: script_ui.cpp
, script.h
- Str2Key
: sdl.cpp
- Str2SdlKey()
: sdl.cpp
, widget.cpp
- Str2TypeRef()
: script.cpp
- Str2UnitRef()
: script.cpp
- STRATAGUS_BIN
: stratagus-game-launcher.h
- STRATAGUS_LITTLE_ENDIAN
: myendian.h
- STRATAGUS_NOT_FOUND
: stratagus-game-launcher.h
- StratagusLibPath
: stratagus.cpp
, stratagus.h
- stratagusMain()
: stratagus.cpp
, stratagus.h
- StratagusMajorVersion
: version-generated.h
- StratagusMinorVersion
: version-generated.h
- StratagusPatchLevel
: version-generated.h
- StratagusPatchLevel2
: version-generated.h
- StratagusVersion
: version.h
- strcasestr()
: util.h
, util.cpp
- strcat_s()
: util.cpp
, util.h
- strchrlen()
: font.cpp
- strcpy_s()
: util.h
, util.cpp
- StringCounter
: script.cpp
- strncpy_s()
: util.cpp
, util.h
- strnlen()
: util.cpp
, util.h
- SU_JoinToAIForce
: animation_spawnunit.h
- SU_None
: animation_spawnunit.h
- SU_Summoned
: animation_spawnunit.h
- SUB_GATHER_RESOURCE
: action_resource.cpp
- SUB_MOVE_TO_DEPOT
: action_resource.cpp
- SUB_MOVE_TO_RESOURCE
: action_resource.cpp
- SUB_RETURN_RESOURCE
: action_resource.cpp
- SUB_START_GATHERING
: action_resource.cpp
- SUB_START_RESOURCE
: action_resource.cpp
- SUB_STILL_ATTACK
: action_still.cpp
- SUB_STILL_STANDBY
: action_still.cpp
- SUB_STOP_GATHERING
: action_resource.cpp
- SUB_UNREACHABLE_DEPOT
: action_resource.cpp
- SUB_UNREACHABLE_RESOURCE
: action_resource.cpp
- SubRepairCosts()
: action_repair.cpp
- SUPPLY_INDEX
: unittype.h
- SUPPLY_KEY
: script_unittype.cpp
- swapEndianness()
: wav.cpp
- SyncHash
: actions.cpp
, actions.h
- SyncRand()
: util.cpp
, util.h
, util.cpp
- SyncRandSeed
: util.cpp
, util.h
- SynthState
: sound_server.h
(C) Copyright 1998-2012 by The