_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <editor.h>
Public Member Functions | |
~CEditor () | |
editor.cpp - Editor functions. | |
CEditor () | |
editloop.cpp - The editor main loop. | |
void | Init () |
edmap.cpp - Editor map functions. | |
void | CreateRandomMap () const |
Make random map. More... | |
Public Attributes | |
std::vector< std::string > | UnitTypes |
std::vector< const CUnitType * > | ShownUnitTypes |
Sorted editor unit-type table. More... | |
std::vector< unsigned int > | ShownTileTypes |
Shown editor unit-type table. More... | |
bool | TerrainEditable |
Shown editor tile-type table. More... | |
IconConfig | Select |
Is the terrain editable ? More... | |
IconConfig | Units |
Editor's select icon. More... | |
std::string | StartUnitName |
Editor's units icon. More... | |
const CUnitType * | StartUnit |
name of the Unit used to display the start location. More... | |
int | UnitIndex |
Unit used to display the start location. More... | |
int | CursorUnitIndex |
Unit icon draw index. More... | |
int | SelectedUnitIndex |
Unit icon under cursor. More... | |
int | TileIndex |
Unit type to draw. More... | |
int | CursorTileIndex |
tile icon draw index. More... | |
int | SelectedTileIndex |
tile icon under cursor. More... | |
int | CursorPlayer |
tile type to draw. More... | |
int | SelectedPlayer |
Player under the cursor. More... | |
bool | MapLoaded |
Player selected for draw. More... | |
bool | WriteCompressedMaps |
Map loaded in editor. More... | |
EditorRunningType | Running |
Use compression when saving. More... | |
EditorStateType | State |
Editor is running. More... | |
int | PopUpX |
Current editor state. More... | |
int | PopUpY |
CEditor::CEditor | ( | ) |
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inline |
void CEditor::CreateRandomMap | ( | ) | const |
Make random map.
Create a random map
void CEditor::Init | ( | ) |
Create editor.
int CEditor::CursorPlayer |
tile type to draw.
int CEditor::CursorTileIndex |
tile icon draw index.
int CEditor::CursorUnitIndex |
Unit icon draw index.
bool CEditor::MapLoaded |
Player selected for draw.
int CEditor::PopUpX |
Current editor state.
int CEditor::PopUpY |
EditorRunningType CEditor::Running |
Use compression when saving.
IconConfig CEditor::Select |
Is the terrain editable ?
int CEditor::SelectedPlayer |
Player under the cursor.
int CEditor::SelectedTileIndex |
tile icon under cursor.
int CEditor::SelectedUnitIndex |
Unit icon under cursor.
std::vector<unsigned int> CEditor::ShownTileTypes |
Shown editor unit-type table.
std::vector<const CUnitType *> CEditor::ShownUnitTypes |
Sorted editor unit-type table.
const CUnitType* CEditor::StartUnit |
name of the Unit used to display the start location.
std::string CEditor::StartUnitName |
Editor's units icon.
EditorStateType CEditor::State |
Editor is running.
bool CEditor::TerrainEditable |
Shown editor tile-type table.
int CEditor::TileIndex |
Unit type to draw.
int CEditor::UnitIndex |
Unit used to display the start location.
IconConfig CEditor::Units |
Editor's select icon.
std::vector<std::string> CEditor::UnitTypes |
bool CEditor::WriteCompressedMaps |
Map loaded in editor.