_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <particle.h>
Public Member Functions | |
staticparticle.cpp - The static particle. | |
StaticParticle (CPosition position, GraphicAnimation *flame, int drawlevel=0) | |
virtual | ~StaticParticle () |
virtual bool | isVisible (const CViewport &vp) const |
virtual void | draw () |
virtual void | update (int ticks) |
virtual CParticle * | clone () |
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CParticle (CPosition position, int drawlevel=0) | |
virtual | ~CParticle () |
void | destroy () |
bool | isDestroyed () |
int | getDrawLevel () const |
void | setDrawLevel (int value) |
Protected Attributes | |
GraphicAnimation * | animation |
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CPosition | pos |
bool | destroyed |
int | drawLevel |
StaticParticle::StaticParticle | ( | CPosition | position, |
GraphicAnimation * | flame, | ||
int | drawlevel = 0 |
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virtual |
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virtual |
Implements CParticle.
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virtual |
Implements CParticle.
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protected |