30 #ifndef ANIMATION_EXACTFRAME_H
31 #define ANIMATION_EXACTFRAME_H
43 virtual void Action(
CUnit &unit,
int &move,
int scale)
const;
44 virtual void Init(
const char *s, lua_State *l);
54 #endif // ANIMATION_EXACTFRAME_H
Definition: animation.h:93
Definition: animation.h:57
The big unit structure.
Definition: unit.h:119
CAnimation_ExactFrame()
Definition: animation_exactframe.h:41
virtual void Action(CUnit &unit, int &move, int scale) const
Definition: animation_exactframe.cpp:42
Definition: animation_exactframe.h:38
virtual void Init(const char *s, lua_State *l)
Definition: animation_exactframe.cpp:48
int ParseAnimInt(const CUnit *unit) const
Definition: animation_exactframe.cpp:53