_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include "stratagus.h"
#include "SDL.h"
#include "SDL_endian.h"
#include "iolib.h"
#include "sound_server.h"
#include "wav.h"
Classes | |
struct | WavData |
class | CSampleWav |
class | CSampleWavStream |
Functions | |
wav.cpp - wav support | |
static void | swapEndianness (WavHeader *wavHeader) |
static bool | Check (const WavHeader &wavHeader) |
static void | swapEndianness (WavChunk *chunk) |
static void | swapEndianness (WavFMT *wavfmt) |
static bool | IsWavFormatSupported (const WavFMT &wavfmt) |
CSample * | LoadWav (const char *name, int flags) |
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static |
CSample* LoadWav | ( | const char * | name, |
int | flags | ||
) |
Load wav.
name | File name. |
flags | Load flags. |
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static |