30 #ifndef ANIMATION_LUACALLBACK_H
31 #define ANIMATION_LUACALLBACK_H
46 virtual void Action(
CUnit &unit,
int &move,
int scale)
const;
47 virtual void Init(
const char *s, lua_State *l);
52 std::vector<std::string> cbArgs;
57 #endif // ANIMATION_LUACALLBACK_H
CAnimation_LuaCallback()
Definition: animation_luacallback.h:43
Definition: animation.h:93
The big unit structure.
Definition: unit.h:119
Definition: animation.h:76
~CAnimation_LuaCallback()
Definition: animation_luacallback.h:44
Definition: animation_luacallback.h:40
Definition: luacallback.h:38
virtual void Init(const char *s, lua_State *l)
Definition: animation_luacallback.cpp:62
virtual void Action(CUnit &unit, int &move, int scale) const
Definition: animation_luacallback.cpp:44