_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <unitsound.h>
Public Member Functions | |
SoundConfig () | |
SoundConfig (std::string name) | |
unitsound.cpp - The unit sounds. | |
bool | MapSound () |
void | SetSoundRange (unsigned char range) |
Public Attributes | |
std::string | Name |
CSound * | Sound |
config sound name More... | |
Sound definition
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inline |
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inline |
bool SoundConfig::MapSound | ( | ) |
void SoundConfig::SetSoundRange | ( | unsigned char | range | ) |
std::string SoundConfig::Name |
CSound* SoundConfig::Sound |
config sound name