30 #ifndef SPELL_POLYMORPH_H
31 #define SPELL_POLYMORPH_H
47 virtual void Parse(lua_State *l,
int startIndex,
int endIndex);
57 #endif // SPELL_POLYMORPH_H
virtual int Cast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &goalPos)
Definition: spell_polymorph.cpp:81
The big unit structure.
Definition: unit.h:119
virtual void Parse(lua_State *l, int startIndex, int endIndex)
Definition: spell_polymorph.cpp:42
Spell_Polymorph()
Definition: spell_polymorph.h:44
Definition: unittype.h:467
Definition: spell_polymorph.h:41