_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <net_message.h>
Public Member Functions | |
const CInitMessage_Header & | GetHeader () const |
net_message.cpp - The network message code. | |
CInitMessage_Welcome () | |
const unsigned char * | Serialize () const |
void | Deserialize (const unsigned char *p) |
Static Public Member Functions | |
static size_t | Size () |
Public Attributes | |
CNetworkHost | hosts [PlayerMax] |
int32_t | Lag |
Participants information. More... | |
int32_t | gameCyclesPerUpdate |
Lag time. More... | |
CInitMessage_Welcome::CInitMessage_Welcome | ( | ) |
void CInitMessage_Welcome::Deserialize | ( | const unsigned char * | p | ) |
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inline |
const unsigned char * CInitMessage_Welcome::Serialize | ( | ) | const |
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inlinestatic |
int32_t CInitMessage_Welcome::gameCyclesPerUpdate |
Lag time.
CNetworkHost CInitMessage_Welcome::hosts[PlayerMax] |
int32_t CInitMessage_Welcome::Lag |
Participants information.