#include <animation.h>
virtual CAnimation::~CAnimation |
( |
| ) |
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inlinevirtual |
virtual void CAnimation::Action |
( |
CUnit & |
unit, |
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int & |
move, |
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int |
scale |
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) |
| const |
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pure virtual |
Implemented in CAnimation_SpawnMissile, CAnimation_SpawnUnit, CAnimation_LuaCallback, CAnimation_RandomSound, CAnimation_Sound, CAnimation_Attack, CAnimation_Die, CAnimation_ExactFrame, CAnimation_Frame, CAnimation_Goto, CAnimation_IfVar, CAnimation_Move, CAnimation_RandomGoto, CAnimation_RandomRotate, CAnimation_RandomWait, CAnimation_Rotate, CAnimation_SetPlayerVar, CAnimation_SetVar, CAnimation_Unbreakable, CAnimation_Wait, and CAnimation_Label.
virtual void CAnimation::Init |
( |
const char * |
s, |
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lua_State * |
l = NULL |
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) |
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inlinevirtual |
Reimplemented in CAnimation_SpawnMissile, CAnimation_SpawnUnit, CAnimation_LuaCallback, CAnimation_RandomSound, CAnimation_Sound, CAnimation_Attack, CAnimation_Die, CAnimation_ExactFrame, CAnimation_Frame, CAnimation_Goto, CAnimation_IfVar, CAnimation_Move, CAnimation_RandomGoto, CAnimation_RandomRotate, CAnimation_RandomWait, CAnimation_Rotate, CAnimation_SetPlayerVar, CAnimation_SetVar, CAnimation_Unbreakable, CAnimation_Wait, and CAnimation_Label.
The documentation for this class was generated from the following file:
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