30 #ifndef ANIMATION_UNBREAKABLE_H
31 #define ANIMATION_UNBREAKABLE_H
43 virtual void Action(
CUnit &unit,
int &move,
int scale)
const;
44 virtual void Init(
const char *s, lua_State *l);
52 #endif // ANIMATION_UNBREAKABLE_H
CAnimation_Unbreakable()
Definition: animation_unbreakable.h:41
Definition: animation.h:93
The big unit structure.
Definition: unit.h:119
virtual void Action(CUnit &unit, int &move, int scale) const
Definition: animation_unbreakable.cpp:42
Definition: animation_unbreakable.h:38
Definition: animation.h:66
virtual void Init(const char *s, lua_State *l)
Definition: animation_unbreakable.cpp:50