_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
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Macros | |
#define | MAX_SHADERS 5 |
Functions | |
bool | LoadShaders (int direction, char *shadernameOut) |
bool | LoadShaderExtensions () |
void | SetupFramebuffer () |
void | RenderFramebufferToScreen () |
Variables | |
PFNGLBINDFRAMEBUFFEREXTPROC | glBindFramebuffer |
GLuint | fullscreenFramebuffer |
unsigned | ShaderIndex |
#define MAX_SHADERS 5 |
bool LoadShaderExtensions | ( | ) |
bool LoadShaders | ( | int | direction, |
char * | shadernameOut | ||
) |
void RenderFramebufferToScreen | ( | ) |
void SetupFramebuffer | ( | ) |
GLuint fullscreenFramebuffer |
PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebuffer |
unsigned ShaderIndex |