30 #ifndef SPELL_DEMOLISH_H
31 #define SPELL_DEMOLISH_H
47 virtual void Parse(lua_State *l,
int startIndex,
int endIndex);
57 #endif // SPELL_DEMOLISH_H
virtual void Parse(lua_State *l, int startIndex, int endIndex)
Definition: spell_demolish.cpp:42
The big unit structure.
Definition: unit.h:119
Definition: spell_demolish.h:41
virtual int Cast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &goalPos)
Definition: spell_demolish.cpp:66
Spell_Demolish()
Definition: spell_demolish.h:44