_________ __                 __
        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

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Classes
wav.h File Reference

Go to the source code of this file.

Classes

struct  WavHeader
 
struct  WavFMT
 
struct  WavChunk
 

Macros

wav.h - The wav file format header file.
#define RIFF   0x46464952
 
#define WAVE   0x45564157
 
#define FMT   0x20746D66
 
#define DATA   0x61746164
 
#define WAV_UNKNOWN   0
 
#define WAV_PCM_CODE   1
 
#define WAV_ADPCM   2
 
#define WAV_ALAW   6
 
#define WAV_MULAW   7
 
#define WAV_OKI_ADPCM   16
 
#define WAV_DIGISTD   21
 
#define WAV_DIGIFIX   22
 
#define IBM_MULAW   0x0101
 
#define IBM_ALAW   0x0102
 
#define IBM_ADPCM   0x0103
 
#define WAV_MONO   1
 
#define WAV_STEREO   2
 

Macro Definition Documentation

#define DATA   0x61746164
#define FMT   0x20746D66
#define IBM_ADPCM   0x0103
#define IBM_ALAW   0x0102
#define IBM_MULAW   0x0101
#define RIFF   0x46464952
#define WAV_ADPCM   2
#define WAV_ALAW   6
#define WAV_DIGIFIX   22
#define WAV_DIGISTD   21
#define WAV_MONO   1
#define WAV_MULAW   7
#define WAV_OKI_ADPCM   16
#define WAV_PCM_CODE   1
#define WAV_STEREO   2
#define WAV_UNKNOWN   0
#define WAVE   0x45564157
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