_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <unit.h>
Public Member Functions | |
CPreference () | |
Public Attributes | |
bool | ShowSightRange |
bool | ShowReactionRange |
Show sight range. More... | |
bool | ShowAttackRange |
Show reaction range. More... | |
bool | ShowMessages |
Show attack range. More... | |
bool | BigScreen |
Show messages. More... | |
bool | PauseOnLeave |
If true, shows the big screen(without panels) More... | |
bool | AiExplores |
If true, game pauses when cursor is gone. More... | |
bool | GrayscaleIcons |
If true, AI sends explorers to search for resources (almost useless thing) More... | |
bool | IconsShift |
Use grayscaled icons for unavailable units, upgrades, etc. More... | |
bool | StereoSound |
Shift icons slightly when you press on them. More... | |
bool | MineNotifications |
Enables/disables stereo sound effects. More... | |
bool | DeselectInMine |
Show mine is running low/depleted messages. More... | |
bool | NoStatusLineTooltips |
Deselect peasants in mines. More... | |
int | ShowOrders |
Don't show messages on status line. More... | |
int | ShowNameDelay |
How many second show orders of unit on map. More... | |
int | ShowNameTime |
How many cycles need to wait until unit's name popup will appear. More... | |
int | AutosaveMinutes |
How many cycles need to show unit's name popup. More... | |
std::string | SF2Soundfont |
Autosave the game every X minutes; autosave is disabled if the value is 0. More... | |
CGraphic * | IconFrameG |
Path to SF2 soundfont. More... | |
CGraphic * | PressedIconFrameG |
User preference.
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inline |
bool CPreference::AiExplores |
If true, game pauses when cursor is gone.
int CPreference::AutosaveMinutes |
How many cycles need to show unit's name popup.
bool CPreference::BigScreen |
Show messages.
bool CPreference::DeselectInMine |
Show mine is running low/depleted messages.
bool CPreference::GrayscaleIcons |
If true, AI sends explorers to search for resources (almost useless thing)
CGraphic* CPreference::IconFrameG |
Path to SF2 soundfont.
bool CPreference::IconsShift |
Use grayscaled icons for unavailable units, upgrades, etc.
bool CPreference::MineNotifications |
Enables/disables stereo sound effects.
bool CPreference::NoStatusLineTooltips |
Deselect peasants in mines.
bool CPreference::PauseOnLeave |
If true, shows the big screen(without panels)
CGraphic* CPreference::PressedIconFrameG |
std::string CPreference::SF2Soundfont |
Autosave the game every X minutes; autosave is disabled if the value is 0.
bool CPreference::ShowAttackRange |
Show reaction range.
bool CPreference::ShowMessages |
Show attack range.
int CPreference::ShowNameDelay |
How many second show orders of unit on map.
int CPreference::ShowNameTime |
How many cycles need to wait until unit's name popup will appear.
int CPreference::ShowOrders |
Don't show messages on status line.
bool CPreference::ShowReactionRange |
Show sight range.
bool CPreference::ShowSightRange |
bool CPreference::StereoSound |
Shift icons slightly when you press on them.