30 #ifndef ANIMATION_SPAWNUNIT_H
31 #define ANIMATION_SPAWNUNIT_H
50 virtual void Action(
CUnit &unit,
int &move,
int scale)
const;
51 virtual void Init(
const char *s, lua_State *l);
54 std::string unitTypeStr;
58 std::string playerStr;
64 #endif // ANIMATION_SPAWNUNIT_H
Definition: animation_spawnunit.h:40
Clears all flags.
Definition: animation_spawnunit.h:41
Definition: animation.h:93
The big unit structure.
Definition: unit.h:119
virtual void Init(const char *s, lua_State *l)
Definition: animation_spawnunit.cpp:89
virtual void Action(CUnit &unit, int &move, int scale) const
Definition: animation_spawnunit.cpp:46
SpawnUnit_Flags
Definition: animation_spawnunit.h:39
Unit is marked as "summoned".
Definition: animation_spawnunit.h:42
Definition: animation.h:71
Definition: animation_spawnunit.h:45
CAnimation_SpawnUnit()
Definition: animation_spawnunit.h:48