_________ __                 __
        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

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CPlayer Member List

This is the complete list of members for CPlayer, including all inherited members.

AddCosts(const int *costs)CPlayer
AddCostsFactor(const int *costs, int factor)CPlayer
AddUnit(CUnit &unit)CPlayer
AddUnitType(const CUnitType &type)CPlayer
AiCPlayer
AiEnabledCPlayer
AiNameCPlayer
AllowCPlayer
BuildingLimitCPlayer
ChangeResource(const int resource, const int value, const bool store=false)CPlayer
CheckCosts(const int *costs, bool notify=true) const CPlayer
CheckLimits(const CUnitType &type) const CPlayer
CheckResource(const int resource, const int value)CPlayer
CheckUnitType(const CUnitType &type) const CPlayer
Clear()CPlayer
ColorCPlayer
DemandCPlayer
FreeWorkersCPlayer
GetResource(const int resource, const int type)CPlayer
GetUnit(int index) const CPlayer
GetUnitCount() const CPlayer
GetUnitTotalCount(const CUnitType &type) const CPlayer
HaveUnitTypeByIdent(const std::string &ident) const CPlayer
HaveUnitTypeByType(const CUnitType &type) const CPlayer
IncomesCPlayer
IndexCPlayer
Init(int type)CPlayer
IsAllied(const CPlayer &player) const CPlayer
IsAllied(const CUnit &unit) const CPlayer
IsBothSharedVision(const CPlayer &player) const CPlayer
IsBothSharedVision(const CUnit &unit) const CPlayer
IsEnemy(const int index) const CPlayerinline
IsEnemy(const CPlayer &player) const CPlayer
IsEnemy(const CUnit &unit) const CPlayer
IsSharedVision(const CPlayer &player) const CPlayer
IsSharedVision(const CUnit &unit) const CPlayer
IsTeamed(const CPlayer &player) const CPlayer
IsTeamed(const CUnit &unit) const CPlayer
IsVisionSharing() const CPlayer
LastResourcesCPlayer
Load(lua_State *l)CPlayer
MaxResourcesCPlayer
NameCPlayer
Notify(int type, const Vec2i &pos, const char *fmt,...) const PRINTF_VAARG_ATTRIBUTE(4CPlayer
Notify(const char *fmt,...) const PRINTF_VAARG_ATTRIBUTE(2CPlayer
NumBuildingsCPlayer
RaceCPlayer
RemoveUnit(CUnit &unit)CPlayer
ResourcesCPlayer
RevenueCPlayer
Save(CFile &file) const CPlayer
ScoreCPlayer
SetDiplomacyAlliedWith(const CPlayer &player)CPlayer
SetDiplomacyCrazyWith(const CPlayer &player)CPlayer
SetDiplomacyEnemyWith(const CPlayer &player)CPlayer
SetDiplomacyNeutralWith(const CPlayer &player)CPlayer
SetName(const std::string &name)CPlayer
SetResource(const int resource, const int value, const int type=STORE_OVERALL)CPlayer
SetStartView(const Vec2i &pos)CPlayerinline
ShareVisionWith(const CPlayer &player)CPlayer
SpeedBuildCPlayer
SpeedResearchCPlayer
SpeedResourcesHarvestCPlayer
SpeedResourcesReturnCPlayer
SpeedTrainCPlayer
SpeedUpgradeCPlayer
StartPosCPlayer
StoredResourcesCPlayer
SubCosts(const int *costs)CPlayer
SubCostsFactor(const int *costs, int factor)CPlayer
SubUnitType(const CUnitType &type)CPlayer
SupplyCPlayer
TeamCPlayer
TotalBuildingsCPlayer
TotalKillsCPlayer
TotalRazingsCPlayer
TotalResourcesCPlayer
TotalUnitLimitCPlayer
TotalUnitsCPlayer
TypeCPlayer
UnitBegin() const CPlayer
UnitBegin()CPlayer
UnitColorsCPlayer
UnitEnd() const CPlayer
UnitEnd()CPlayer
UnitLimitCPlayer
UnitTypesAiActiveCountCPlayer
UnitTypesCountCPlayer
UnshareVisionWith(const CPlayer &player)CPlayer
UpdateFreeWorkers()CPlayer
UpgradeTimersCPlayer
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