30 #ifndef ANIMATION_RANDOMGOTO_H
31 #define ANIMATION_RANDOMGOTO_H
43 virtual void Action(
CUnit &unit,
int &move,
int scale)
const;
44 virtual void Init(
const char *s, lua_State *l);
47 std::string randomStr;
53 #endif // ANIMATION_RANDOMGOTO_H
Definition: animation.h:93
The big unit structure.
Definition: unit.h:119
Definition: animation_randomgoto.h:38
virtual void Init(const char *s, lua_State *l)
Definition: animation_randomgoto.cpp:54
CAnimation_RandomGoto()
Definition: animation_randomgoto.h:41
Definition: animation.h:69
virtual void Action(CUnit &unit, int &move, int scale) const
Definition: animation_randomgoto.cpp:42