_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <net_message.h>
Public Member Functions | |
CInitMessage_Map () | |
const CInitMessage_Header & | GetHeader () const |
net_message.cpp - The network message code. | |
CInitMessage_Map (const char *path, uint32_t mapUID) | |
const unsigned char * | Serialize () const |
void | Deserialize (const unsigned char *p) |
Static Public Member Functions | |
static size_t | Size () |
Public Attributes | |
char | MapPath [256] |
uint32_t | MapUID |
|
inline |
CInitMessage_Map::CInitMessage_Map | ( | const char * | path, |
uint32_t | mapUID | ||
) |
void CInitMessage_Map::Deserialize | ( | const unsigned char * | p | ) |
|
inline |
const unsigned char * CInitMessage_Map::Serialize | ( | ) | const |
|
inlinestatic |
char CInitMessage_Map::MapPath[256] |
uint32_t CInitMessage_Map::MapUID |