_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
Public Member Functions | |
void | SetServerHost (const CHost &host) |
int | GetNetworkState () const |
netconnect.cpp - The network high level connection code. | |
void | Init (const std::string &name, CUDPSocket *socket, CServerSetup *serverSetup, CServerSetup *localSetup, unsigned long tick) |
bool | Parse (const unsigned char *buf, const CHost &host) |
bool | Update (unsigned long tick) |
void | DetachFromServer () |
void CClient::DetachFromServer | ( | ) |
|
inline |
void CClient::Init | ( | const std::string & | name, |
CUDPSocket * | socket, | ||
CServerSetup * | serverSetup, | ||
CServerSetup * | localSetup, | ||
unsigned long | tick | ||
) |
bool CClient::Parse | ( | const unsigned char * | buf, |
const CHost & | host | ||
) |
|
inline |
bool CClient::Update | ( | unsigned long | tick | ) |