30 #ifndef ANIMATION_SOUND_H
31 #define ANIMATION_SOUND_H
44 virtual void Action(
CUnit &unit,
int &move,
int scale)
const;
45 virtual void Init(
const char *s, lua_State *l);
55 #endif // ANIMATION_SOUND_H
virtual void Action(CUnit &unit, int &move, int scale) const
Definition: animation_sound.cpp:44
Definition: animation.h:93
The big unit structure.
Definition: unit.h:119
Definition: animation.h:60
Definition: unitsound.h:54
virtual void Init(const char *s, lua_State *l)
Definition: animation_sound.cpp:52
CAnimation_Sound()
Definition: animation_sound.h:42
Definition: animation_sound.h:39
void MapSound()
Definition: animation_sound.cpp:57