30 #ifndef __ACTION_DIE_H__
31 #define __ACTION_DIE_H__
56 #endif // !__ACTION_DIE_H__
virtual void UpdatePathFinderData(PathFinderInput &input)
Definition: action_die.h:51
unit attacks ground
Definition: actions.h:59
The big unit structure.
Definition: unit.h:119
Definition: viewport.h:63
virtual void Save(CFile &file, const CUnit &unit) const
Definition: action_die.cpp:54
void UpdatePathFinderData_NotCalled(PathFinderInput &input)
Definition: actions.cpp:102
COrder_Die()
Definition: action_die.h:40
virtual void Execute(CUnit &unit)
Definition: action_die.cpp:97
virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const
Definition: action_die.cpp:73
virtual COrder_Die * Clone() const
Definition: action_die.h:42
virtual bool IsValid() const
Definition: action_die.cpp:68
Definition: action_die.h:37
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit)
Definition: action_die.cpp:63