_________ __                 __
        /   _____//  |_____________ _/  |______     ____  __ __  ______
        \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
        /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ \
       /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
               \/                  \/          \//_____/            \/
    ______________________                           ______________________
                          T H E   W A R   B E G I N S
                   Stratagus - A free fantasy real time strategy game engine

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CUnit Member List

This is the complete list of members for CUnit, including all inherited members.

ActiveCUnit
ActiveCUnit
AddInContainer(CUnit &host)CUnit
AnimCUnit
AssignedCUnit
AssignToPlayer(CPlayer &player)CUnit
AssignWorkerToMine(CUnit &mine)CUnit
AttackedCUnit
AutoCastSpellCUnit
AutoRepairCUnit
BlinkCUnit
BoardCountCUnit
BoardedCUnit
BurningCUnit
CacheLockCUnit
CanMove() const CUnitinline
CanStoreOrder(COrder *order)CUnit
ChangeOwner(CPlayer &newplayer)CUnit
ClearAction()CUnit
ColorsCUnit
ConstructedCUnit
ContainerCUnit
CriticalOrderCUnit
CUnit()CUnitinline
CurrentAction() const CUnit
CurrentOrder() const CUnitinline
CurrentResourceCUnit
CurrentSightRangeCUnit
DamagedTypeCUnit
DeAssignWorkerFromMine(CUnit &mine)CUnit
DestroyedCUnit
DirectionCUnit
Draw(const CViewport &vp) const CUnit
FrameCUnit
GetDrawLevel() const CUnit
GetMapPixelPosCenter() const CUnit
GetMapPixelPosTopLeft() const CUnit
GoalCUnit
GroupIdCUnit
IndividualUpgradesCUnit
Init()CUnit
Init(const CUnitType &type)CUnit
InsideCountCUnit
IsAgressive() const CUnitinline
IsAlive() const CUnit
IsAliveOnMap() const CUnitinline
IsAllied(const CPlayer &player) const CUnit
IsAllied(const CUnit &unit) const CUnit
IsAttackRanged(CUnit *goal, const Vec2i &goalPos)CUnit
IsBothSharedVision(const CPlayer &player) const CUnit
IsBothSharedVision(const CUnit &unit) const CUnit
IsEnemy(const CPlayer &player) const CUnit
IsEnemy(const CUnit &unit) const CUnit
IsIdle() const CUnit
IsInvisibile(const CPlayer &player) const CUnitinline
IsSharedVision(const CPlayer &player) const CUnit
IsSharedVision(const CUnit &unit) const CUnit
IsTeamed(const CPlayer &player) const CUnit
IsTeamed(const CUnit &unit) const CUnit
IsUnusable(bool ignore_built_state=false) const CUnit
IsVisible(const CPlayer &player) const CUnit
IsVisibleAsGoal(const CPlayer &player) const CUnitinline
IsVisibleInViewport(const CViewport &vp) const CUnit
IsVisibleOnMap(const CPlayer &player) const CUnitinline
IsVisibleOnMinimap() const CUnit
IsVisibleOnRadar(const CPlayer &pradar) const CUnit
IXCUnit
IYCUnit
LastGroupCUnit
MapDistanceTo(const CUnit &dst) const CUnitinline
MapDistanceTo(const Vec2i &pos) const CUnit
MineLowCUnit
MoveToXY(const Vec2i &pos)CUnit
MovingCUnit
NewOrderCUnit
NextContainedCUnit
NextWorkerCUnit
OffsetCUnit
OrdersCUnit
pathFinderDataCUnit
Place(const Vec2i &pos)CUnit
PlayerCUnit
PlayerSlotCUnit
PrevContainedCUnit
ReCastCUnit
RefsCUnit
RefsDecrease()CUnit
RefsIncrease()CUnit
Release(bool final=false)CUnit
ReleaseCycleCUnit
Remove(CUnit *host)CUnit
RemovedCUnit
RescuedFromCUnit
ResourceCUnit
ResourcesHeldCUnit
RestoreOrder()CUnit
SavedOrderCUnit
SeenCUnit
SelectedCUnit
SpellCoolDownTimersCUnit
StatsCUnit
SummonedCUnit
TeamSelectedCUnit
ThresholdCUnit
tilePosCUnit
TTLCUnit
TypeCUnit
UnitInsideCUnit
UnitManagerDataCUnit
VariableCUnit
VisCountCUnit
WaitCUnit
WaitBackupCUnit
WaitingCUnit
WorkersCUnit
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