30 #ifndef ANIMATION_ATTACK_H
31 #define ANIMATION_ATTACK_H
43 virtual void Action(
CUnit &unit,
int &move,
int scale)
const;
44 virtual void Init(
const char *s, lua_State *l);
50 #endif // ANIMATION_ATTACK_H
virtual void Action(CUnit &unit, int &move, int scale) const
Definition: animation_attack.cpp:43
Definition: animation.h:93
The big unit structure.
Definition: unit.h:119
Definition: animation_attack.h:38
CAnimation_Attack()
Definition: animation_attack.h:41
virtual void Init(const char *s, lua_State *l)
Definition: animation_attack.cpp:50
Definition: animation.h:62