30 #ifndef SPELL_ADJUSTVITAL_H
31 #define SPELL_ADJUSTVITAL_H
47 virtual void Parse(lua_State *l,
int startIndex,
int endIndex);
60 #endif // SPELL_ADJUSTVITAL_H
The big unit structure.
Definition: unit.h:119
virtual void Parse(lua_State *l, int startIndex, int endIndex)
Definition: spell_adjustvital.cpp:40
virtual int Cast(CUnit &caster, const SpellType &spell, CUnit *target, const Vec2i &goalPos)
Definition: spell_adjustvital.cpp:70
Definition: spell_adjustvital.h:41
Spell_AdjustVital()
Definition: spell_adjustvital.h:44