_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
#include <net_message.h>
Public Member Functions | |
CNetworkCommand () | |
void | Clear () |
net_message.cpp - The network message code. | |
size_t | Serialize (unsigned char *buf) const |
size_t | Deserialize (const unsigned char *buf) |
Static Public Member Functions | |
static size_t | Size () |
Public Attributes | |
uint16_t | Unit |
uint16_t | X |
Command for unit. More... | |
uint16_t | Y |
Map position X. More... | |
uint16_t | Dest |
Map position Y. More... | |
Network command message.
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inline |
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inline |
size_t CNetworkCommand::Deserialize | ( | const unsigned char * | buf | ) |
size_t CNetworkCommand::Serialize | ( | unsigned char * | buf | ) | const |
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inlinestatic |
uint16_t CNetworkCommand::Dest |
Map position Y.
uint16_t CNetworkCommand::Unit |
uint16_t CNetworkCommand::X |
Command for unit.
uint16_t CNetworkCommand::Y |
Map position X.