_________ __ __ / _____// |_____________ _/ |______ ____ __ __ ______ \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/ / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \ /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ > \/ \/ \//_____/ \/ ______________________ ______________________ T H E W A R B E G I N S Stratagus - A free fantasy real time strategy game engine
netconnect.cpp - The network high level connection code. | |
void | Init (const std::string &name, CUDPSocket *socket, CServerSetup *serverSetup) |
void | Update (unsigned long frameCounter) |
void | Parse (unsigned long frameCounter, const unsigned char *buf, const CHost &host) |
void | MarkClientsAsResync () |
void | KickClient (int c) |
void CServer::Init | ( | const std::string & | name, |
CUDPSocket * | socket, | ||
CServerSetup * | serverSetup | ||
) |
void CServer::KickClient | ( | int | c | ) |
void CServer::MarkClientsAsResync | ( | ) |
void CServer::Parse | ( | unsigned long | frameCounter, |
const unsigned char * | buf, | ||
const CHost & | host | ||
) |
void CServer::Update | ( | unsigned long | frameCounter | ) |