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                   Stratagus - A free fantasy real time strategy game engine

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action_build.h
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7 // ______________________ ______________________
8 // T H E W A R B E G I N S
9 // Stratagus - A free fantasy real time strategy game engine
10 //
12 //
13 // (c) Copyright 1998-2012 by Lutz Sammer and Jimmy Salmon
14 //
15 // This program is free software; you can redistribute it and/or modify
16 // it under the terms of the GNU General Public License as published by
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22 // GNU General Public License for more details.
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28 //
29 
30 #ifndef __ACTION_BUILD_H__
31 #define __ACTION_BUILD_H__
32 
33 #include "actions.h"
34 
36 
37 class COrder_Build : public COrder
38 {
39  friend COrder *COrder::NewActionBuild(const CUnit &builder, const Vec2i &pos, CUnitType &building);
40 public:
41  COrder_Build() : COrder(UnitActionBuild), Type(NULL), State(0), Range(0)
42  {
43  goalPos.x = -1;
44  goalPos.y = -1;
45  }
46 
47  virtual COrder_Build *Clone() const { return new COrder_Build(*this); }
48 
49  virtual bool IsValid() const;
50 
51  virtual void Save(CFile &file, const CUnit &unit) const;
52  virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit);
53 
54  virtual void Execute(CUnit &unit);
55  virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const;
56  virtual void UpdatePathFinderData(PathFinderInput &input);
57 
58  virtual void AiUnitKilled(CUnit &unit);
59 
60  const CUnitType &GetUnitType() const { return *Type; }
61  virtual const Vec2i GetGoalPos() const { return goalPos; }
62 
63 private:
64  bool MoveToLocation(CUnit &unit);
65  CUnit *CheckCanBuild(CUnit &unit);
66  bool StartBuilding(CUnit &unit, CUnit &ontop);
67  bool BuildFromOutside(CUnit &unit) const;
68 private:
69  CUnitType *Type;
70  CUnitPtr BuildingUnit;
71  int State;
72  int Range;
73  Vec2i goalPos;
74 };
75 
77 
78 #endif // !__ACTION_BUILD_H__
const CUnitType & GetUnitType() const
Definition: action_build.h:60
virtual COrder_Build * Clone() const
Definition: action_build.h:47
Definition: actions.h:93
virtual bool ParseSpecificData(lua_State *l, int &j, const char *value, const CUnit &unit)
Definition: action_build.cpp:111
T y
Definition: vec2i.h:43
The big unit structure.
Definition: unit.h:119
Definition: pathfinder.h:67
static COrder * NewActionBuild(const CUnit &builder, const Vec2i &pos, CUnitType &building)
Definition: action_build.cpp:72
virtual bool IsValid() const
Definition: action_build.cpp:138
virtual void AiUnitKilled(CUnit &unit)
Definition: action_build.cpp:170
Definition: viewport.h:63
Definition: unittype.h:467
Definition: iolib.h:101
unit paroling area
Definition: actions.h:72
virtual void Save(CFile &file, const CUnit &unit) const
Definition: action_build.cpp:93
virtual const Vec2i GetGoalPos() const
Definition: action_build.h:61
Definition: unitptr.h:41
T x
Definition: vec2i.h:42
virtual PixelPos Show(const CViewport &vp, const PixelPos &lastScreenPos) const
Definition: action_build.cpp:143
virtual void Execute(CUnit &unit)
Definition: action_build.cpp:422
COrder_Build()
Definition: action_build.h:41
virtual void UpdatePathFinderData(PathFinderInput &input)
Definition: action_build.cpp:158
Definition: action_build.h:37
(C) Copyright 1998-2012 by The Stratagus Project under the GNU General Public License.
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