36 extern void LoadGame(
const std::string &filename);
37 extern int SaveGame(
const std::string &filename);
std::string GameName
Save game settings.
Definition: game.cpp:90
std::string FullGameName
Name of the game.
Definition: game.cpp:91
bool SaveGameLoading
Delete save game.
Definition: loadgame.cpp:66
void SaveGameSettings(CFile &file)
Definition: game.cpp:110
void CleanModules()
Load all modules.
Definition: loadgame.cpp:78
void LoadModules()
Register lua script of each modules.
Definition: loadgame.cpp:153
void InitModules()
Save game is in progress of loading.
Definition: loadgame.cpp:117
void DeleteSaveGame(const std::string &filename)
Save game.
Definition: savegame.cpp:191
bool UseHPForXp
Full Name of the game.
Definition: game.cpp:96
int SaveGame(const std::string &filename)
Load saved game.
Definition: savegame.cpp:111
void LuaRegisterModules()
Initialize all modules.
Definition: game.cpp:1541
void LoadGame(const std::string &filename)
Definition: loadgame.cpp:196
void FreeAllContainers()
Cleanup all modules.
Definition: game.cpp:174