====== Heroes of Might and Magic III ====== ===== Install & patch the game ===== To install the required 32 bits libraries : # apt-get install libsdl-mixer1.2:i386 libsmpeg0:i386 To install the game, mount your CD & run the installer with ''linux32'' from the ''util-linux'' package : # mount /dev/cdrom /media/cdrom $ linux32 bash /media/cdrom/setup.sh Apply the last released [[https://ftp.lokigames.twolife.be/pub/updates/heroes3/heroes3-1.3.1a-cdrom-x86.run|patch]] : $ linux32 bash heroes3-1.3.1a-cdrom-x86.run ===== Game crash ===== ''./heroes3.dynamic'' greets you with //"Segmentation fault"// This is due to a change in ''libgcc'' that broke some binaries that where compiled with gcc 2.95 in an unusual way (like compiling C++ code with ''gcc'' instead of ''g++''). ==== Option a ==== You can use a little [[https://github.com/twolife/lokishim|shim]] that add back functions required by a bunch of old games like this one. LD_PRELOAD="/path/to/lokishim.so" ./heroes3.dynamic ==== Option b ==== The missing function can be found in a //very// old ''libstdc++'', and you can use ''libstdc++-3-libc6.2-2-2.10.0.so'' from [[https://www.improbability.net/loki/loki_compat_libs-1.5.tar.bz2|https://www.improbability.net/loki/]] LD_PRELOAD="./libstdc++-3-libc6.2-2-2.10.0.so" ./heroes3.dynamic ===== Game Freeze ===== If you are using sdl12-compat instead of a real SDL-1.2 (you should, any serious linux distribution should have made the transition now), the game will freeze as soon as you see the menu. But fear not, there is a workaround: SDL12COMPAT_COMPATIBILITY_AUDIOCVT=1 LD_PRELOAD="/path/to/lokishim.so" ./heroes3.dynamic