====== Sim City 3000: Unlimited ====== SC3U is by far the most difficult of these old games to run on modern system. ===== Install & patch the game ===== To install the game, mount your CD & run the installer with ''linux32'' from the ''util-linux'' package : # mount /dev/cdrom /media/cdrom $ linux32 bash /media/cdrom/setup.sh Apply the last released [[https://ftp.lokigames.twolife.be/pub/updates/sc3u/sc3u-2.0a-x86.run|patch]] : $ linux32 bash sc3u-2.0a-x86.run Patch the binaries to use (system provided) SDL1.2 instead of the bundled SDL1.1 cd $ patchelf --replace-needed libSDL-1.1.so.0 libSDL-1.2.so.0 sc3u.dynamic $ patchelf --replace-needed libSDL-1.1.so.0 libSDL-1.2.so.0 sc3bat.dynamic ===== Libs ===== # apt-get install libsmpeg0:i386 ==== libopenal-0.0.so ==== The dynamically linked version of the binaries requires a //very// old ''libopenal-0.0.so'', with a specific ABI, released in 2000. I can't even find source code for a such ancien version. All I could find is a binary version bundled at [[https://www.improbability.net/loki/loki_compat_libs-1.5.tar.bz2|https://www.improbability.net/loki/]]. This version cames from the original UT99 release. LD_LIBRARY_PATH="./" ./sc3u.dynamic ==== undefined symbol ==== ''./sc3u.dynamic'' greets you with //"undefined symbol: __ti9exception"// It seems the game was developed using C++, but was compiled with ''gcc'' instead of ''g++'' The missing function can be found in a //very// old ''libstdc++'', you can use ''libstdc++-3-libc6.2-2-2.10.0.so'' from [[https://www.improbability.net/loki/loki_compat_libs-1.5.tar.bz2|https://www.improbability.net/loki/]] ===== Segmentation fault ===== Now that we have all the old libs required, you would think "OK let's run it!" and try: LD_LIBRARY_PATH="./" LD_PRELOAD="./libstdc++-3-libc6.2-2-2.10.0.so" ./sc3u.dynamic but all you will get is //“Segmentation fault”// Very short story: the game need another serie of tricks to run with a modern glibc. You need to use a little [[https://github.com/twolife/sc3u-nptl/|shim]] that hijack the //pthread_kill()// function and does some magic. Now you can start the game: LD_LIBRARY_PATH="./" LD_PRELOAD="./sc3u-nptl.so:./libstdc++-3-libc6.2-2-2.10.0.so" ./sc3u.dynamic If you are interested by all the gory details, I encourage you to read the comments in the sourcecode https://github.com/twolife/sc3u-nptl/blob/main/sc3u-nptl.c