To install the required utils & library:
# apt-get install patchelf xxd libsmpeg0:i386
To install the game, mount your CD & run the installer with linux32
from the util-linux
package :
# mount /dev/cdrom /media/cdrom $ linux32 bash /media/cdrom/setup.sh
And now the fun begins The installer is a mess and doesn't do half of what it is supposed to. We need to do a good half of the job ourself :
cd <installation-directory> install -m 755 /mnt/cdrom/bin/x86/registergui ./ tar xfz /mnt/cdrom/base/maps.tar.gz -C ./base/ mv ref_soft.so.gz ref_soft.so mv ref_gl.so.gz ref_gl.so mv game.so.gz game.so mv game.so base/game.so mv sin.exe.gz sin.exe
The file sin.exe
is “encrypted” (I didn't spend time on this, maybe it's trivial to bypass, maybe not) ; and we need to combine the provided tool with our cdkey to get a usable binary.
The hard part in today's world is to get the required libraries to run that tool. We need GTK1.2 compiled for i386.
After that it's easy:
./registergui sin.exe
The game is linked to 2 versions of the SDL library: libSDL-1.1.so.0
& libSDL-1.2.so.0
; it's useless and harmful, since you will not find a libSDL-1.1 for you distribution easily. Lets remove that:
patchelf --remove-needed libSDL-1.1.so.0 sin.exe
Like in others games we need to patch the OpenGL renderer to prevent a crash.
echo -n "2020" | xxd -r -p -seek 0x38A08 - ref_gl.so
This is due to a change in libgcc
that broke some binaries that where compiled with gcc 2.95 in an unusual way (like compiling C++ code with gcc
instead of g++
).
You can use a little shim that add back functions required by a bunch of old games like this one.
LD_PRELOAD="/path/to/lokishim.so" ./sin.exe +set vid_ref gl +set gl_driver_lib /usr/lib/i386-linux-gnu/libGL.so.1
The missing function can be found in a very old libstdc++
, and you can use libstdc++-3-libc6.2-2-2.10.0.so
from https://www.improbability.net/loki/
LD_PRELOAD="./libstdc++-3-libc6.2-2-2.10.0.so" ./sin.exe +set vid_ref gl +set gl_driver_lib /usr/lib/i386-linux-gnu/libGL.so.1