lokigames:creatures3

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lokigames:creatures3 [2026/06/22 11:46] twolifelokigames:creatures3 [2026/06/23 07:20] (Version actuelle) – [Adventures in the dark age of broken toolchain - Part 2] twolife
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 Because the bundled ''libSDL-1.2.so.0'' has a dependency on libdl (and that makes the loader happy), while any modern versions (be it a real SDL-1.2 or sdl12-compat) won't have it. Again: why ? Because the bundled ''libSDL-1.2.so.0'' has a dependency on libdl (and that makes the loader happy), while any modern versions (be it a real SDL-1.2 or sdl12-compat) won't have it. Again: why ?
  
-Because with the release of GLIBC 2.34 in 2021, libpthread, libdl, libutil, libanl have all been integrated into libc; new build does not link with them anymore.+Because with the release of GLIBC 2.34 in 2021, libpthread, libdl, libutil, libanl have all been integrated into libc; new build does not link with any of them anymore.
  
  
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 </code> </code>
  
-This is a fun one. ''lc2elib.so'' use some private symbols that are not part of SDL-1.2’s public ABI, that are exported by the bundled ''libSDL-1.2.so.0''but that aren't exposed in any build of SDL-1.2 made in the last 2 decades.+This is a fun one. ''lc2elib.so'' use some private symbols that are not part of SDL-1.2’s public ABI, that are surprisingly exported by the bundled ''libSDL-1.2.so.0'' but that aren't exposed in any other build of SDL-1.2 made in the last 2 decades.
  
-Here is the list of symbols:+Here is the list of symbols we need to provide:
 <code> <code>
 void SDL_Convert16LSB(SDL_AudioCVT *cvt, Uint16 format) void SDL_Convert16LSB(SDL_AudioCVT *cvt, Uint16 format)
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 void SDL_RateMUL2(SDL_AudioCVT *cvt, Uint16 format) void SDL_RateMUL2(SDL_AudioCVT *cvt, Uint16 format)
 void SDL_RateSLOW(SDL_AudioCVT *cvt, Uint16 format) void SDL_RateSLOW(SDL_AudioCVT *cvt, Uint16 format)
 +</code>
 +
 +The solution I choose is simple: reuse the code from SDL-1.2 in [[https://github.com/libsdl-org/SDL-1.2/blob/main/src/audio/SDL_audiocvt.c|src/audio/SDL_audiocvt.c]] and make it available to the game.
 +
 +===== Solution =====
 +Just compile the code from [[https://github.com/twolife/creatures3-linux-sdl]] and replace ''libSDLStretch.so'' in the game directory.
 +
 +<code>
 +SDL_VIDEODRIVER=x11 creatures3
 +Welcome to Creatures 3!
 +[...]
 </code> </code>
  • lokigames/creatures3.1782128804.txt.gz
  • Dernière modification : 2026/06/22 11:46
  • de twolife