lokigames:kingpin

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lokigames:kingpin [2025/11/12 10:47] twolifelokigames:kingpin [2025/11/18 13:33] (Version actuelle) – [Install the game] twolife
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 $ rm lib3dfxgl.so libGL.so libMesaGL* libTNTgl.so $ rm lib3dfxgl.so libGL.so libMesaGL* libTNTgl.so
 $ mv kingpin kingpin.x86 $ mv kingpin kingpin.x86
 +$ ln -s /usr/lib/i386-linux-gnu/libGL.so.1 ./libMesaGL.so.2
 $ echo $HOME/kingpin > kingpin.conf $ echo $HOME/kingpin > kingpin.conf
 $ cp ref_glx.so ref_glx.so.orig $ cp ref_glx.so ref_glx.so.orig
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 ===== No sound ===== ===== No sound =====
-This port is antique, it predate SDL and does everything by himself to handle sound & keyboard/mouse.+This port is antique, it predates SDL and does everything by himself to handle sound & keyboard/mouse.
  
-The real pain point is how it use of the original sound system for Linux, OSS. You would think that it's not a big dead, because you already use ''osspd'', a userspace daemon that emulate the OSS devices (/dev/dsp, /dev/adsp and /dev/mixer) and that would normally save the day.+The real pain point is how it uses the original sound system for Linux, OSS. You would think that it's not a big deal, because you already use ''osspd'', a userspace daemon that emulate the OSS devices (/dev/dsp, /dev/adsp and /dev/mixer) and that would normally save the day.
  
 But unfortunately, the game use ''mmap()'' on ''/dev/dsp'', and this is not supported by osspd. So we need to use the use the ALSA provided OSS emulation in the kernel:  But unfortunately, the game use ''mmap()'' on ''/dev/dsp'', and this is not supported by osspd. So we need to use the use the ALSA provided OSS emulation in the kernel: 
  • lokigames/kingpin.1762944469.txt.gz
  • Dernière modification : 2025/11/12 10:47
  • de twolife