Différences
Ci-dessous, les différences entre deux révisions de la page.
| Les deux révisions précédentes Révision précédente Prochaine révision | Révision précédente | ||
| lokigames:quake1 [2025/11/12 09:52] – [GLQuake] twolife | lokigames:quake1 [2025/11/12 13:29] (Version actuelle) – twolife | ||
|---|---|---|---|
| Ligne 10: | Ligne 10: | ||
| {{: | {{: | ||
| - | On the CD you will find 5 versions of Quake for Linux: | + | ===== Versions ===== |
| + | |||
| + | On the CD you will find 2 sets (one for libc5 based systems, the other one for glibc2/ | ||
| * SVGALib Quake (squake) -- Software rendering, runs on the Linux text console. | * SVGALib Quake (squake) -- Software rendering, runs on the Linux text console. | ||
| * GLQuake (glquake, glquake.glx and glquake.3dfxgl) -- hardware rendering that runs using hardware 3D acceleration. | * GLQuake (glquake, glquake.glx and glquake.3dfxgl) -- hardware rendering that runs using hardware 3D acceleration. | ||
| Ligne 16: | Ligne 18: | ||
| SVGALib is long dead. This was a library that allowed programs to change video mode and display full-screen graphics, without the use of a windowing system. | SVGALib is long dead. This was a library that allowed programs to change video mode and display full-screen graphics, without the use of a windowing system. | ||
| - | The binaries " | + | |
| + | The binaries " | ||
| This leave us " | This leave us " | ||
| ===== Sound ===== | ===== Sound ===== | ||
| - | This port is antique, it predate | + | This port is antique, it predates |
| - | The real pain point is how it use of the original sound system for Linux, OSS. | + | The real pain point is how it uses the original sound system for Linux, OSS. |
| You would think that it's not a big dead, because you already use '' | You would think that it's not a big dead, because you already use '' | ||
| Ligne 52: | Ligne 55: | ||
| </ | </ | ||
| - | The game wants to store a list of OpenGL extensions available in your graphic driver. What's happening is that the buffer with the extensions is too large for the ??? bytes allocated by the game. To prevent your graphics driver to expose an outrageously long list of OpenGL extensions, we will export | + | The game wants to store a list of OpenGL extensions available in your graphic driver. What's happening is that the buffer with the extensions is too large for the ??? bytes allocated by the game. To prevent your graphics driver to expose an outrageously long list of OpenGL extensions, we will export |
| < | < | ||
| export MESA_EXTENSION_MAX_YEAR=1999 | export MESA_EXTENSION_MAX_YEAR=1999 | ||