lokigames:quake1

Différences

Ci-dessous, les différences entre deux révisions de la page.

Lien vers cette vue comparative

Les deux révisions précédentes Révision précédente
lokigames:quake1 [2025/11/12 09:52] – [GLQuake] twolifelokigames:quake1 [2025/11/12 13:29] (Version actuelle) twolife
Ligne 10: Ligne 10:
 {{:lokigames:quake-the-offering-linux-back-cover.jpg?direct&400|}} {{:lokigames:quake-the-offering-linux-back-cover.jpg?direct&400|}}
  
-On the CD you will find 5 versions of Quake for Linux:+===== Versions ===== 
 + 
 +On the CD you will find 2 sets (one for libc5 based systems, the other one for glibc2/libc6 systems) of 5 versions of Quake for Linux:
   * SVGALib Quake (squake) -- Software rendering, runs on the Linux text console.   * SVGALib Quake (squake) -- Software rendering, runs on the Linux text console.
   * GLQuake (glquake, glquake.glx and glquake.3dfxgl) -- hardware rendering that runs using hardware 3D acceleration.   * GLQuake (glquake, glquake.glx and glquake.3dfxgl) -- hardware rendering that runs using hardware 3D acceleration.
Ligne 16: Ligne 18:
  
 SVGALib is long dead. This was a library that allowed programs to change video mode and display full-screen graphics, without the use of a windowing system. SVGALib is long dead. This was a library that allowed programs to change video mode and display full-screen graphics, without the use of a windowing system.
-The binaries "glquake" & "glquake.3dfxgl" both requires GLIDE/3DFX support, and you are certainly not using an old 3dfx accelerator on your x86_64 computer.+ 
 +The binaries "glquake" & "glquake.3dfxgl" both requires GLIDE/3DFX support, to run the game fullscreen with 3D acceleration, also without the use of a windowing system. You are certainly not using an old 3dfx accelerator on your x86_64 computer.
  
 This leave us "glquake.glx" and "quake.x11", both using standard X11. This leave us "glquake.glx" and "quake.x11", both using standard X11.
  
 ===== Sound ===== ===== Sound =====
-This port is antique, it predate SDL and does everything by himself to handle sound & keyboard/mouse.+This port is antique, it predates SDL and does everything by himself to handle sound & keyboard/mouse.
  
-The real pain point is how it use of the original sound system for Linux, OSS.+The real pain point is how it uses the original sound system for Linux, OSS.
 You would think that it's not a big dead, because you already use ''osspd'', a userspace daemon that emulate the OSS devices (/dev/dsp, /dev/adsp and /dev/mixer) and that would normally save the day. You would think that it's not a big dead, because you already use ''osspd'', a userspace daemon that emulate the OSS devices (/dev/dsp, /dev/adsp and /dev/mixer) and that would normally save the day.
  
  • lokigames/quake1.1762941173.txt.gz
  • Dernière modification : 2025/11/12 09:52
  • de twolife