Différences
Ci-dessous, les différences entre deux révisions de la page.
| Les deux révisions précédentes Révision précédente Prochaine révision | Révision précédente | ||
| lokigames:quake1 [2025/11/12 09:52] – [GLQuake] twolife | lokigames:quake1 [2025/12/03 09:55] (Version actuelle) – [Sound] twolife | ||
|---|---|---|---|
| Ligne 10: | Ligne 10: | ||
| {{: | {{: | ||
| - | On the CD you will find 5 versions of Quake for Linux: | + | ===== Versions ===== |
| + | |||
| + | On the CD you will find 2 sets (one for libc5 based systems, the other one for glibc2/ | ||
| * SVGALib Quake (squake) -- Software rendering, runs on the Linux text console. | * SVGALib Quake (squake) -- Software rendering, runs on the Linux text console. | ||
| * GLQuake (glquake, glquake.glx and glquake.3dfxgl) -- hardware rendering that runs using hardware 3D acceleration. | * GLQuake (glquake, glquake.glx and glquake.3dfxgl) -- hardware rendering that runs using hardware 3D acceleration. | ||
| Ligne 16: | Ligne 18: | ||
| SVGALib is long dead. This was a library that allowed programs to change video mode and display full-screen graphics, without the use of a windowing system. | SVGALib is long dead. This was a library that allowed programs to change video mode and display full-screen graphics, without the use of a windowing system. | ||
| - | The binaries " | + | |
| + | The binaries " | ||
| This leave us " | This leave us " | ||
| ===== Sound ===== | ===== Sound ===== | ||
| - | This port is antique, it predate | + | This port is antique, it predates |
| - | The real pain point is how it use of the original sound system for Linux, OSS. | + | The real pain point is how it uses the original sound system for Linux, OSS. |
| - | You would think that it's not a big dead, because you already use '' | + | You would think that it's not a big deal, because you already use '' |
| But unfortunately, | But unfortunately, | ||
| - | So we need to use the use the ALSA provided OSS emulation in the kernel: | + | So we need to use the ALSA provided OSS emulation in the kernel: |
| < | < | ||