lokigames:quake1

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lokigames:quake1 [2025/11/12 13:29] twolifelokigames:quake1 [2025/12/03 09:55] (Version actuelle) – [Sound] twolife
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 The real pain point is how it uses the original sound system for Linux, OSS. The real pain point is how it uses the original sound system for Linux, OSS.
-You would think that it's not a big dead, because you already use ''osspd'', a userspace daemon that emulate the OSS devices (/dev/dsp, /dev/adsp and /dev/mixer) and that would normally save the day.+You would think that it's not a big deal, because you already use ''osspd'', a userspace daemon that emulate the OSS devices (/dev/dsp, /dev/adsp and /dev/mixer) and that would normally save the day.
  
 But unfortunately, the game use ''mmap()'' on ''/dev/dsp'', and this is not supported by osspd. But unfortunately, the game use ''mmap()'' on ''/dev/dsp'', and this is not supported by osspd.
-So we need to use the use the ALSA provided OSS emulation in the kernel:+So we need to use the ALSA provided OSS emulation in the kernel:
  
 <code> <code>
  • lokigames/quake1.1762954184.txt.gz
  • Dernière modification : 2025/11/12 13:29
  • de twolife