Shogo: Mobile Armor Division
Install the game
To install the required util :
# apt-get install patchelf
To install the game, mount your CD & run the installer with linux32
from the util-linux
package :
# mount /dev/cdrom /media/cdrom $ cd /media/cdrom $ linux32 ./setup.data/bin/Linux/x86/setup
Register the game
The file client
is “encrypted” (I didn't spend time on this, maybe it's trivial to bypass, maybe not) ; and we need to combine the provided tool with our cdkey to get a usable binary.
The hard part in today's world is to get the required libraries to run that tool. We need GTK1.2 compiled for i386.
After that it's easy:
./registergui client
Hack hack hack
Patch the binaries to use (system provided) SDL1.2 instead of the bundled SDL1.1
patchelf --replace-needed libSDL-1.1.so.0 libSDL-1.2.so.0 cdaudio.dll patchelf --replace-needed libSDL-1.1.so.0 libSDL-1.2.so.0 client patchelf --replace-needed libSDL-1.1.so.0 libSDL-1.2.so.0 shogolauncher rm libsmpeg-0.4.so.0 libfreetype.so.6 libSDL-1.1.so.0
Bypass the anti-copy protection:
mkdir custom files truncate -s 207618048 files/data.tgz
Replace the startup script
Replace the provided startup script shogo
with this one:
#!/bin/sh export SHOGODIR="$PWD" export SHOGO_MOVIEPATH="$PWD/Movies" export SHOGO_CDROM="$PWD" if ! test -d ~/.hyperion ; then echo Creating directory ~/.hyperion mkdir ~/.hyperion fi if ! test -d ~/.hyperion/Shogo ; then echo Creating directory ~/.hyperion/Shogo mkdir ~/.hyperion/Shogo fi if ! test -e ~/.hyperion/Shogo/autoexec.cfg ; then echo Creating default autoexec.cfg file echo '"MaxFPS" "30"' > ~/.hyperion/Shogo/autoexec.cfg cat $SHOGODIR/autoexec.cfg >> ~/.hyperion/Shogo/autoexec.cfg fi if ! test -e ~/.hyperion/Shogo/ShogoLauncher.ini ; then echo Creating default settings file cp $SHOGODIR/ShogoLauncher.ini ~/.hyperion/Shogo fi if ! test -d ~/.hyperion/Shogo/Save ; then echo "Creating Save directory" mkdir ~/.hyperion/Shogo/Save fi cd $SHOGODIR if ! test -e $SHOGO_CDROM/files/data.tgz ; then ./messagebox " Please mount the Shogo CD-ROM " "OK" exit fi cmdline=`./shogolauncher --inidir ~/.hyperion/Shogo --shogodir $SHOGODIR $@` if test -z "$cmdline" ; then exit fi export MESA_EXTENSION_MAX_YEAR=2002 export _ _GL_ExtensionStringVersion=17700 eval "$cmdline" unset LD_PRELOAD unset _ _GL_ExtensionStringVersion unset MESA_EXTENSION_MAX_YEAR rm >/dev/null -f /tmp/*.dll /tmp/*.lto
Prevent a game crash
./client: symbol lookup error: ./client: undefined symbol: set_new_handler__FPFv_v
This is due to a change in libgcc
that broke some binaries that where compiled with gcc 2.95 in an unusual way (like compiling C++ code with gcc
instead of g++
).
Option a
You can use a little shim that add back functions required by a bunch of old games like this one.
LD_PRELOAD="/path/to/lokishim.so" shogo
Option b
The missing function can be found in a very old libstdc++
, and you can use libstdc++-3-libc6.2-2-2.10.0.so
from https://www.improbability.net/loki/
LD_PRELOAD="./libstdc++-3-libc6.2-2-2.10.0.so" shogo